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  #1  
Old September 26th, 2002, 08:50 PM

Taera Taera is offline
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Default Re: Weapons choice : advanced technology is useless ?

#2, #3 - Good questions. About two years ago, playing SEIII, i was wondering what are the uses of mesons, torpedoes, plasma missiles etc. For the fun of it i played with the designs... resulting in destroyers that were about 1/3 cost of a normal attack ships (LC, CR, BC) meaning that i could build 3 of them for every enemy ship. Also, those three could easily beat any other attack ship encountered and sometimes even two of them.

In SEIV mesons are the king weapon of the early game. Cheap, average damage, one-turn-shot. Medium range. Ok, doesnt look that good, right? Now try this - build a LC and fill it with larger DUCs. Count the damage-per-turn. Now do the same for mesons. You'll see the difference.

APBs? why, they are the only small weapons with ROF 1 that have the maximum range of a direct weapon. Up to about VII level they are pretty weak, but if you keep researching you'll have one of the best weapons in the game.

Torpedoes... ever met the Rage race, one of the best single-player AIs? I was wondering could i design a ship that could beat their cruiser filled with PPBs and NSP. Guess what it was? a LC filled with engine damagers, shield depleters and TORPEDOES. Yes, they have (i think) 1 range more than the Rage and good planning could put you on maximum range where torpedoes have much more advantage than the PPB.

Plasma Missiles are superior to CSM in any way. Yes, they have less damage, but THEY MOVE FASTER, usualy not allowing second barrage of PDCs. Its either you kill them all or you get hit. Nasty in combination with repulsers.

Anyway, the point is, every weapon has its use. Sometimes. You jsut havent encountered the need for these.
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  #2  
Old September 26th, 2002, 09:52 PM
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capnq capnq is offline
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Default Re: Weapons choice : advanced technology is useless ?

More points that others haven't raised:

Fighters can be "parked" in orbit or a warp point, and won't use supplies until they move again or get into combat. After drones are launched, they use supplies every turn, even if they don't do anything, so they can't be left in place indefinitely.

If you want to research two projects, you can turn on "Divide Points Evenly". It just takes a bit of micromanagement to make sure you don't waste any points.
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Old September 26th, 2002, 10:05 PM
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Default Re: Weapons choice : advanced technology is useless ?

Quote:
Originally posted by capnq:
Fighters can be "parked" in orbit or a warp point, and won't use supplies until they move again or get into combat. After drones are launched, they use supplies every turn, even if they don't do anything, so they can't be left in place indefinitely.
In 1.78, this now depends on your settings.txt. The default is:

Fighter Supply Usage Per Turn := 5

Fighters and drones can also each be given immunity to mines in settings.txt.

DUC's - powerful, easy-to-research weapons, but with the disadvantages others have mentioned, and also they are fairly short-ranged, and perhaps most important: they cost a lot more than most other weapons, for what you get.

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Old October 2nd, 2002, 08:40 PM

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Default Re: Weapons choice : advanced technology is useless ?

thanks for your answers

I should have considered the building cost of these weapons and what damages they do at high levels before considering them as useless...
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