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  #11  
Old September 26th, 2002, 10:05 PM
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PvK PvK is offline
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Default Re: Weapons choice : advanced technology is useless ?

Quote:
Originally posted by capnq:
Fighters can be "parked" in orbit or a warp point, and won't use supplies until they move again or get into combat. After drones are launched, they use supplies every turn, even if they don't do anything, so they can't be left in place indefinitely.
In 1.78, this now depends on your settings.txt. The default is:

Fighter Supply Usage Per Turn := 5

Fighters and drones can also each be given immunity to mines in settings.txt.

DUC's - powerful, easy-to-research weapons, but with the disadvantages others have mentioned, and also they are fairly short-ranged, and perhaps most important: they cost a lot more than most other weapons, for what you get.

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  #12  
Old September 27th, 2002, 01:12 AM
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Default Re: Weapons choice : advanced technology is useless ?

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Originally posted by trooper:

4) Master computer opposite to crew support : can't see the advantage (first, it takes more space in the ship...).
Master computer - resistent to Alegiance subverter
Crew quarters - resistant to computer viruses
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  #13  
Old October 2nd, 2002, 08:40 PM

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Default Re: Weapons choice : advanced technology is useless ?

thanks for your answers

I should have considered the building cost of these weapons and what damages they do at high levels before considering them as useless...
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