.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old September 30th, 2002, 10:33 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Warp openers/closers that can only be repaired at a space yard.

Quote:
Originally posted by Suicide Junkie:
[neo]Woah[/neo]

Your ship may still be acting as if it is cloaked, but not have any actual ability to hide.

I dunno, it just still had the dotted line around it
Reply With Quote
  #12  
Old September 30th, 2002, 10:42 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Warp openers/closers that can only be repaired at a space yard.

That might work in turn based but it definetly doesn't in simultaneous turn games. When your stealth armor is destroyed you most definetly are uncloaked on the next turn. No dotted line or anything.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #13  
Old September 30th, 2002, 11:37 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Warp openers/closers that can only be repaired at a space yard.

Quote:
Originally posted by geoschmo:
That might work in turn based but it definetly doesn't in simultaneous turn games. When your stealth armor is destroyed you most definetly are uncloaked on the next turn. No dotted line or anything.
Oh foo ... ok, how 'bout this. A use one super sensor, to detect cloaked ships. I dunno how useful that would be, but I'm reaching here.
Reply With Quote
  #14  
Old September 30th, 2002, 11:55 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Warp openers/closers that can only be repaired at a space yard.

no dice there, either. the sensors ability does not need to be 'used' to be effective, its 'always on'

you could have an item with a sensor ability, that also had some other ability that was destroyed on use. I dont know if you can make the sensor ability take supplies, so you could make a huge supply sucking sensor that would generate replacement supplies (so the ship could move again) when it was used (and therefore destroyed). but thats a bit sketchy.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #15  
Old October 1st, 2002, 01:23 AM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: Warp openers/closers that can only be repaired at a space yard.

I did not know that I was not supose to be able to do that! I (at this time) not gotten to that level yet in this game with the patch yet, is it something MM did in the patch??
__________________
Kill em all let God sort em out
Reply With Quote
  #16  
Old October 1st, 2002, 01:32 AM
Skulky's Avatar

Skulky Skulky is offline
Second Lieutenant
 
Join Date: Oct 2001
Location: California
Posts: 521
Thanks: 0
Thanked 0 Times in 0 Posts
Skulky is on a distinguished road
Default Re: Warp openers/closers that can only be repaired at a space yard.

how about sat or base only sensors that detect highest level of cloak?
__________________
Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
Reply With Quote
  #17  
Old October 1st, 2002, 09:34 PM

1FSTCAT 1FSTCAT is offline
Corporal
 
Join Date: Jan 2002
Location: Cincinnati, OH
Posts: 95
Thanks: 0
Thanked 0 Times in 0 Posts
1FSTCAT is on a distinguished road
Default Re: Warp openers/closers that can only be repaired at a space yard.

How about a 1 time use "pulse generator" (like an active sonar ping) that would reveal all cloaked units AND mines? Is that possible?
Reply With Quote
  #18  
Old October 1st, 2002, 10:34 PM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: Warp openers/closers that can only be repaired at a space yard.

Or a one time mass ship destruction weapon.

We could name it Tidalwave Generator!
Cowabunga!
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:53 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.