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October 6th, 2002, 06:40 AM
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Sergeant
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Join Date: Jan 2002
Location: New York
Posts: 345
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Re: Proportions mod Version 2.5 available
Just installed 2.5 and started a game.
I played out the first turn, clicked end turn, and got an error:
"Invalid Filename"
Any ideas?
__________________
My granddaddy was a toaster.
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October 6th, 2002, 10:32 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Proportions mod Version 2.5 available
Invalid filename is a new one to me. Are you sure the files got extracted to the right directories?
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October 6th, 2002, 12:40 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Proportions mod Version 2.5 available
Sounds to me like a problem with the auto-save function- probably trying to save to a directory that has since been deleted, or maybe the filename you entered uses invalid characters.
Make sure you've got a proportions/savegame and that it's not savegames. If that doesn't fix it, try to save the game manually and see what directory/ filename the savegame requester defaults to.
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October 7th, 2002, 12:32 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Proportions mod Version 2.5 available
Back to the point about solar sails, I should also point out that they can be useful to add a single sail as the Last engine on a design with normal engines, because often they will have enough movement points to give the ship the same final speed as another regular engine (depending on how the numbers round out), but they use no supplies, and actually generate them, so they can increase the range of some designs that way.
PvK
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October 7th, 2002, 12:40 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Proportions mod Version 2.5 available
Quote:
Originally posted by PvK:
Back to the point about solar sails, I should also point out that they can be useful to add a single sail as the Last engine on a design with normal engines, because often they will have enough movement points to give the ship the same final speed as another regular engine (depending on how the numbers round out), but they use no supplies, and actually generate them, so they can increase the range of some designs that way.
PvK
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That is correct, and nice sometimes. The problem with all of the different engine types is, you need a couple of minutes to find out the optimal engine configuration (put engines together, replace one, two, with sails, next try with a mix of efficient eng. etc.). A kind of background calculator would be nice, mmh?
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