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February 3rd, 2002, 07:52 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Ancient Ruins dud!
quote: Question: I have 12 Unique tech in my games. We will say they are all set at chance = 5. Then lets say there is a game with only 4 Unique techs set at chance = 5. Will the game with 12 UT (Unique techs) have a better chance (maybe give out more due to more UT in the game) of giving out unique techs then the one with five?
Yes. If you put more ruins in the data files, then there will be a greater chance of ruins being generated. Unique techs will become more common.
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February 3rd, 2002, 08:04 AM
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Colonel
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Join Date: Jan 2001
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Re: Ancient Ruins dud!
quote: Originally posted by Wizarc:
I modified how Unique techs work. When you get a Unique tech you usually automatically get the facility or component right then. Well I increased the level of all unique techs by 1 (one). Then increased all unique facilities and components required tech level by 1. What this does is when someone gets a unique tech they do not automatically get it. They get the ability to research it which is usually not cheap in research points. Then you have to build it which is not cheap either. I am not too sure how this affects the AI. Will have to do some tests to find out.
I see one problem with your modification: The AI will not research the unique technologies unless you modify all research files to include these research areas.
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February 3rd, 2002, 08:19 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: Ancient Ruins dud!
"I see one problem with your modification: The AI will not research the unique technologies unless you modify all research files to include these research areas."
Well, yes, but I've never seen an SE4 AI use unique techs anyway, so you'd have to make changes just to get them using the existing system.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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February 3rd, 2002, 12:36 PM
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Private
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Join Date: Jan 2002
Location: Holland
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Re: Ancient Ruins dud!
Then probably IF you'd incorporate say 'shield depleting weapons' in the AI designcreation file, they have a chance of using massive shield depleters, as long as they belong to the same group as normal shield depleters (would seem odd if they didn't).
Massive planetary shield would have to be incorporated into the build lines for various planet types for each AI. Then they'd be built, *eventually* *IF* the AI gets the tech.
Neural net...is that included in the group combat modifiers? Then they would be used automatically right?
It's possible I've once seen an AI use them but I'm extremely unsure about that.
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February 3rd, 2002, 07:19 PM
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Colonel
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Join Date: Jan 2001
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Re: Ancient Ruins dud!
quote: Well, yes, but I've never seen an SE4 AI use unique techs anyway, so you'd have to make changes just to get them using the existing system.
I have seen the AI use the planetary shields, but you are right you must include these items in the construction facilities and vehicle design files.
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