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Old October 1st, 2002, 02:00 PM
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Default Re: Modding question...facilities

Quote:
Originally posted by [K126]Mephisto:
It very much depends on the time you have to build up. A 4 billion world with SY3 can build a monolith in 2 turns. Backed up with a resource converter it will produce much more valuable resources then any other facility. In fact I have rebuild an empire economy in one game during war around the monolith, replacing all the standard facilities with them. It was the only way to increase my production without colonizing new worlds (which I couldn’t, all where already colonized).
Very true. If you have no available colonys to build facilities on, or if you have fully built up your colonies and have the resources to spare and nothing to build on them, then retooling your planets over to monoliths does make sense. There it's not a question of tradeoff between building a single resource fac now, or building a monolith now. It's a choice between a monolith now or nothing. It's just that I don't think they make sense until you reach that point, and I very rarely have games against other players that reach that point.

Quote:
Originally posted by capnq:
I think you should consider what will happen when you build more than one of these on the same planet. Upgrading several of them at once is going to be incredibly expensive.
True enough. But at least them you are getting the resources from the retrofacilities while you do the upgrade.

Basically you could do the same thing i am suggesting without a mod. Simply by filling the planet with single resource facilities and then one at a time scrapping them and building monoltihs. This idea would just save some micromanagment is all. But many people like the Micromanagment. I am just not one of them.

Geoschmo

[ October 01, 2002, 14:22: Message edited by: geoschmo ]
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