Unused weapons causing me to lose battles
During combat, I’ve noticed that some of my (missile) weapons platforms do not fire.
The missiles that do fire get hit by point defense at the target while other missiles sit in their silos instead of finishing the job.
My planet would win the battle if it had fired all missiles from the weapons platforms.
Why didn’t they fire?
I’ve run several battles in tactical mode (with automatic targeting selected) to see what’s going on.
It appears that enough missiles are sent to do the job if they all hit their assigned targets.
Apparently, point defense is not taken into consideration.
Half my missiles get destroyed at the target while the other half don’t even get fired from the planet.
The attacking ships live through what should have been an overwhelming barrage of missiles and end up winning a battle that should have gone against them.
I don’t believe that this is a multiplex tracking issue because I have more individual weapons platforms than ships being targeted.
Is there a way to make the automatic targeting algorithm take point defense into consideration?
Or, is there a way to just tell the automatic targeting algorithm to fire everything that’s available?
Please help.
Thanx,
skigrinder
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