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Old January 12th, 2001, 12:18 AM
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Seawolf Seawolf is offline
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Default Re: Simple, Reasonable Disengage/Retreat Rule

Sorry DMM,

I made that suggestion 3 months ago almost as you have written it except the supplies are not used and that the computer checked to see if the chasing ships moved faster than the pursued. If no then escape, if yes then the computer should calculated the number of turns it would take to get within weapon range. If number is over a certain amount the retreat is successful.
3 problems with this are;

Weapon range of missiles. Missiles won't catch a ship usually so this could be a problem.

That emergency propulsion pod.. how would that be used?

If the ship running away has missles or mines they could drop them at the chasing ships. Missiles would be much more effective since the target is moving towards the missile, since it has to close with the target. SO the pursuing ships could receive damage while the "calculated chase" is going on.



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