.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 5th, 2002, 04:43 AM
Grandpa Kim's Avatar

Grandpa Kim Grandpa Kim is offline
Captain
 
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
Grandpa Kim is on a distinguished road
Default Re: Combat problem...

From the Version history:

Quote:
Version 1.60:
1. Fixed - In Combat when targeting a planet, ships will move 1 square closer
so they can hit all 4 squares of the planet.
This is the only change I found, since v. 1.49, that might have anything to do with your problem, Geo. If this too is flaky, this could be the prob.

Has anyone else run into Geo's problem?

Kim
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.

http://se4-gaming.net/
Reply With Quote
  #2  
Old October 5th, 2002, 10:15 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Combat problem...

I tend not to use missiles when the enemy has APBs, cause that is normally a bad idea. So, I have not seen this problem before. Unless, ofc, the enemy makes the mistake of not putting any PDCs on anything.

[ October 05, 2002, 09:16: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old October 5th, 2002, 04:41 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Combat problem...

Quote:
Originally posted by Imperator Fyron:
I tend not to use missiles when the enemy has APBs, cause that is normally a bad idea. So, I have not seen this problem before. Unless, ofc, the enemy makes the mistake of not putting any PDCs on anything.
I don't typically use missles much myself, but this particualr enemy is a tenacious little bugger who doesn't know when he's beat. I have him knocked down, but he stubornly refuses to concede so I am attempting to take out his remaining planets. He has Tailsman and Weapons platforms and APB XI at Last count. So those typically relativly harmless weapons platforms now can reach out the full 12 spaces and smack me very hard. I have lost numerous ships trying to rush the planet. It doesn't really matter what weapons I use if I can't get off more than a shot or two per ship. I can send in 100 ships I suppose, but I will take absolutly horendous losses on every planet. And most of my fleet is not currently outfitted with weapons suitable for attacking a planet, but I am working on that. The combat replay is a sight to behold. It's as if my ships simply melt away as they approach the planet.

I thought I had it figured out with missles, cause they have the range to stay out of harms way, but they are not doing it. Well as I said they do it in the simulator, but in real life they get too close.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #4  
Old October 7th, 2002, 09:42 AM
Dragon of the void's Avatar

Dragon of the void Dragon of the void is offline
Private
 
Join Date: Sep 2002
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
Dragon of the void is on a distinguished road
Default Re: Combat problem...

Just a thought:

I think you already checked that there are no fleet commands (no fleet).

Are your ships refits of on older "direct fire" design that was/is set to "optimum" distance ?

I read somewhere in here (and it confirms my own observations) that refits still hold the strategy of the OLD design;

You test with simulator, and get perfect results (correct orders, no refit), but get beat in real combat (old, incorrect orders still lingering).
Reply With Quote
  #5  
Old October 7th, 2002, 10:21 AM

dumbluck dumbluck is offline
Lieutenant Colonel
 
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
dumbluck is on a distinguished road
Default Re: Combat problem...

Yea, I don't recall any mention of that bug getting fixed...
__________________
dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story
Reply With Quote
  #6  
Old October 8th, 2002, 01:46 AM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: Combat problem...

Geo,
What would happen if you sent in a Fleet with 2 types?
First type:
Huge numbers of BCs configured with:
Master Computer
Engines to get Combat Speed X
1 Direct fire weapon, range 10
All other spaces given to Shields

The second type of your fleet would be:
Enines to get Combat Speed X-2
Weapons of the most effective kind for the task.

Would you be able to create enough "Target Ships" to occupy the WPs untill your "Attack Ships" could Dismantle his forses?
Reply With Quote
  #7  
Old October 7th, 2002, 02:08 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Combat problem...

Gryphin, that idea would probably work. I am pretty sure I can build put together a bunch of missle ships faster than I can do that though.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:49 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.