Re: Simple, Reasonable Disengage/Retreat Rule
I agree there should be some sort of retreating option in the game. The moving to an adjacent square or through a wormwhole is a good idea, providing you deduct a MP (carrier over to next turn if neccessary).
I see a few factors at play in retreating:
1) Maximum Speed
2) If maximum speed is equal, some sort of mechanical reliability should come into play.
How about this: consider that a battle board takes an entire sector, have defenders who did not move start in the center and attackers start on the side of the map they entered from. Ships can leave the map, possibibly ending up in a battle in that sector. Ships should be able to attempt to cross a sector to buypass defenses. It would be interesting if a fleet coming through a wormwhole could fight its way across a sectoe with satelites and fighters before moving into the next sector, instead of having to defeat that fleet (or surviging a whole 30 turns) or going back the way it came.
__________________
Commander G
|