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October 7th, 2002, 05:22 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Finaly! realised the use of Radiation Bomb
Radiation bombs are good for "scorched earth" tactics when you don't want the enemy to recolonize a world, especially if you can't colonize that type, or wouldn't be able to hold it if you invaded.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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October 7th, 2002, 06:18 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Finaly! realised the use of Radiation Bomb
I realy wish there was value damaging weapon..
Dont tell me i can mod it 
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Let the game begin!
Green bug from outa space!
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October 7th, 2002, 07:24 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Finaly! realised the use of Radiation Bomb
Actually, the planet does lose value whenever the owner is wiped off the surface. The default is 10%, but you can always mod that in settings.txt!
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October 7th, 2002, 07:33 AM
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Sergeant
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Location: New York
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Re: Finaly! realised the use of Radiation Bomb
This gave a quick idea for a mod.
I went in and played around with the happiness modifiers and anger percentages in the happiness.txt file.
Made a new empire type called Earthlings. About the only way to fight wars with them for more than a few turns is to A) use the Powell Doctrine resulting in no losses B) do not fight in your own systems as even victories result in anger C)do not lose any planets. Even troops on worlds cause unhappiness. Impossible to kill population without using napalm and just killing 1 million pop results in extreme unhappiness.
The modifiers are now very harsh. Happy results in a 100%. Jubilant is 125. However, Indifferent is 75%. Unhappy is 50 and angry is 25%.
I think what this has done from a test game, is even if a race of the Earthling type is the most powerful race is galaxy, some coordinated assaults can grind production to a halt.
I am not entirely sure that losing drones or fighers register as losing ships. If they do not, then simply because of their lack of impact upon happiness they are good offensive weapons. But then again ships provide happiness when built or in systems.
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My granddaddy was a toaster.
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October 7th, 2002, 07:36 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Finaly! realised the use of Radiation Bomb
Quote:
Seen in signature of Jmenschenfresser:
My granddaddy was a toaster.
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Did he pop by often?
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October 7th, 2002, 02:10 PM
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BANNED USER
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Join Date: Nov 2001
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Re: Finaly! realised the use of Radiation Bomb
Interesting.
Can you apply attributes that increase happyness to
Weapons Platforms, (I doubt it),
Planetary Shielding,
Other Defensive Faciites or Units?
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October 7th, 2002, 04:35 PM
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Sergeant
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Re: Finaly! realised the use of Radiation Bomb
That's a famous quote...famous famous famous, for those of us who found great pleasure in watching trash TV while writing college papers.
Charles Manson on Geraldo.
However, planetary shielding will cause a local increase in happiness because it is a facility, but you can't attribute it to cause happiness directly.
Troops do produce happiness or anger...whatever you like.
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My granddaddy was a toaster.
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