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October 7th, 2002, 04:54 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: finalizing new mod...
But that would require editing the data files, and making it incompatible with everything else out there.
This is just a new race & AI, not a data mod, right?
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October 7th, 2002, 05:07 PM
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Sergeant
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Join Date: Jan 2002
Location: New York
Posts: 345
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Re: finalizing new mod...
Dunno...he mentioned creating a new culture or demeanor. Don't think that is doable at runtime.
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October 7th, 2002, 05:10 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: finalizing new mod...
I like the look of your ships. Are they hand drawn and scanned?
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October 7th, 2002, 06:51 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Re: finalizing new mod...
Quote:
Originally posted by Suicide Junkie:
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2) You are editing AI_general.txt? There are three sets of entries in there, the first is for 2000 point games, the second for 3000 point games, and the Last for 5000 point games.
See SE4's "Add new empire" to make sure the items you choose will add up to exactly that price.
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Whoa! Really? I always thought the specific set was randomly selected, to give variety each time the empire was generated!
PvK
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October 7th, 2002, 11:16 PM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
Posts: 698
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Re: finalizing new mod...
so, if I make a summary :
- no exotic culture and demeanor, or it won't work on another PC.
- 3 levels for the race abilities (I was wondering what was opt1, 2 and 3. Now I know!)
- I'll have a look on the icons with the viewer. BTW, I saw that some of the mini icons designed for the game was not totally transparent (black spots on the screen)
- Impossible to start with a specific research field for a compatible race & AI . But it's possible to design heavely armored ships by editing the AI DESIGN TYPES file ? (what are "spaces per one" values ???)
- AI_Research.txt : not understand clearly what was its purpose. Is there a generic file for that , that I can use ?
Kwok : My ships are hand drawn, scanned and colorized with photoshop. I tried to create various designs for each ship size, not simply a main body and add-ons.
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October 7th, 2002, 11:42 PM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
Posts: 698
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Re: finalizing new mod...
By the way, how can I play with my new race (or have it played by an IA). I added the race directory, but it doesn't appear in the "Add existing" race list ?
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October 7th, 2002, 11:45 PM
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Brigadier General
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Join Date: Dec 2001
Posts: 1,859
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Re: finalizing new mod...
to have your race shown in the add empires thingy you need to make an emp file
It's easy. Just make a race with your race pics, set all the things *down to the description and history* and save the empire after you are finished.
One word of note: if you want your race to perform at all race point settings, you will need to make 3: 1 for 2000, 1 for 3000, and 1 for 5000.
Edit: remember to save your race file(s) in the Empires Folder.
[ October 07, 2002, 22:46: Message edited by: TerranC ]
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