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  #1  
Old October 7th, 2002, 04:54 PM
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Default Re: finalizing new mod...

But that would require editing the data files, and making it incompatible with everything else out there.

This is just a new race & AI, not a data mod, right?
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  #2  
Old October 7th, 2002, 05:07 PM
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Default Re: finalizing new mod...

Dunno...he mentioned creating a new culture or demeanor. Don't think that is doable at runtime.
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  #3  
Old October 7th, 2002, 05:10 PM
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Default Re: finalizing new mod...

I like the look of your ships. Are they hand drawn and scanned?
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  #4  
Old October 7th, 2002, 06:51 PM
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Default Re: finalizing new mod...

Quote:
Originally posted by Suicide Junkie:
...
2) You are editing AI_general.txt? There are three sets of entries in there, the first is for 2000 point games, the second for 3000 point games, and the Last for 5000 point games.
See SE4's "Add new empire" to make sure the items you choose will add up to exactly that price.
...
Whoa! Really? I always thought the specific set was randomly selected, to give variety each time the empire was generated!

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Old October 7th, 2002, 11:16 PM

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Default Re: finalizing new mod...

so, if I make a summary :

- no exotic culture and demeanor, or it won't work on another PC.

- 3 levels for the race abilities (I was wondering what was opt1, 2 and 3. Now I know!)

- I'll have a look on the icons with the viewer. BTW, I saw that some of the mini icons designed for the game was not totally transparent (black spots on the screen)

- Impossible to start with a specific research field for a compatible race & AI . But it's possible to design heavely armored ships by editing the AI DESIGN TYPES file ? (what are "spaces per one" values ???)

- AI_Research.txt : not understand clearly what was its purpose. Is there a generic file for that , that I can use ?

Kwok : My ships are hand drawn, scanned and colorized with photoshop. I tried to create various designs for each ship size, not simply a main body and add-ons.
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Old October 7th, 2002, 11:42 PM

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Default Re: finalizing new mod...

By the way, how can I play with my new race (or have it played by an IA). I added the race directory, but it doesn't appear in the "Add existing" race list ?
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  #7  
Old October 7th, 2002, 11:45 PM
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Default Re: finalizing new mod...

to have your race shown in the add empires thingy you need to make an emp file

It's easy. Just make a race with your race pics, set all the things *down to the description and history* and save the empire after you are finished.

One word of note: if you want your race to perform at all race point settings, you will need to make 3: 1 for 2000, 1 for 3000, and 1 for 5000.

Edit: remember to save your race file(s) in the Empires Folder.

[ October 07, 2002, 22:46: Message edited by: TerranC ]
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