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October 7th, 2002, 10:39 PM
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Second Lieutenant
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Join Date: Jun 2002
Posts: 463
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Re: Missile firing question
Quote:
Originally posted by Elowan:
Is there any way to fire only a few missiles per turn or is it all or nothing?
If it's all or nothing - suppose that you have missiles and torpedoes - is it still all or nothing?
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I was referring to a ship here - not weapon platform(s).
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 'There are old space jockies and bold space jockies but there ain't no old, bold space jockies'
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October 8th, 2002, 02:38 AM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: Missile firing question
Quote:
Originally posted by Elowan:
Is there any way to fire only a few missiles per turn or is it all or nothing?
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Yes there is. You must use missiles with different maximum ranges. For instance, arm your ship with equal numbers of CSM V's, CSM IV's and CSM III's. With a little luck, you can get continuous volleys going, but you should get at least 2 volley's in 3 turns. Frankly, I've never tried this because I think its better to fire them all off at the same time and overwhelm the PDC, just as Suicide Junkie said.
Kim
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Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
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October 8th, 2002, 03:43 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Missile firing question
Quote:
Originally posted by Grandpa Kim:
You must use missiles with different maximum ranges. For instance, arm your ship with equal numbers of CSM V's, CSM IV's and CSM III's.
Kim
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More than once I tried equal numbers of CSM 5 and plasma missiles. With their greater range and speed, the plasma missiles should at least soak up some point defense, which is always up to level 5 by the time you get this far in the game.
The result was not impressive, either on tactical or strategic. I don't have exact numbers, but not a whole lot more of the CSM 5 make it with the plasma missles taking point than otherwise. A similar result occurs with the ion disperser missile.
I've also tired mixing up missiles on weapon platforms. hoping to lure in PDC ships with the log range missiles. Doesn't really work.
As it's already been said, it's always better to saturate the field with the best missiles.
If you use all the same missile, you get one missile group the opponent can dance away from. The multiple missile types results in several smaller bunches, and multiple banks of point defence can get to the just as easily. What we want is a spread of missiles, like drones -- they don't stack when fired.
More than once it's come up that we can mod the game to use a small drone as a mini intlligent missile. Maybe the CSM should behave more like a drone.
[ October 08, 2002, 03:45: Message edited by: Arkcon ]
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