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  #1  
Old October 13th, 2002, 10:51 AM
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Default Re: Proportions mod Version 2.5.1 available

Can't afford a cost of 1300 mins, 100 orgs, 200 rads, to get a tech level?
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Old October 15th, 2002, 04:21 AM
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Default Re: Proportions mod Version 2.5.1 available

**** Sergetti 2.51 AI is dead ****

AI_design_creation starts with two blank lines:
No designs are made, nothing will ever be constructed.
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Old October 22nd, 2002, 03:56 PM
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Default Re: Proportions mod Version 2.5.1 available

I made some improvements to few Proportions AI.
files are in races download forum:
http://www.shrapnelgames.com/cgi-bin...;f=50;t=000001
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Old October 22nd, 2002, 04:52 PM
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Default Re: Proportions mod Version 2.5.1 available

Thanks Oleg!
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  #5  
Old October 22nd, 2002, 11:10 PM
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Default Re: Proportions mod Version 2.5.1 available

Quote:
That's because wars in PBW games of Proportions (where it would matter) are few and far between, due to the slowed down nature of the mod. I am probably one of the only people in a war in a PBE Proportions game (me, and the player that is my enemy). So, a common situation would be unlikely to arise.
just because i like to jump on bandwaggons, this would effect me too. im speedily losing a war in a porportions PBW game, and it isnt even against Fyron.
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Old October 22nd, 2002, 11:36 PM

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Default Re: Proportions mod Version 2.5.1 available

Wow it's been so long since i visited here (just after gold was released if i remember right), and so much has been achieved. Anyway, to my question, are the updates to the proportions mod posted in this thread, also updated to the mod on the proportions web site.

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Old October 23rd, 2002, 01:44 AM
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Default Re: Proportions mod Version 2.5.1 available

To me, (totally) loosing a war in Proportions is a pretty hard thing to do. I'm in turn 400 or something in a game aganist the AI and I'm still trying to take down a _neutral_ empire's homeworld. Apparently 35 ships with 8 point defense cannons V isn't enough to take down a planet with a bunch of missile weapon platforms. Maybe this new design with shield depleters will be more effective... Then again, I think the reason my fleet died was because they couldn't punch through the 4000 infantry on the planet. Oddly enough, the infantry were taking damage first, and providing a _lot_ of cushioning, considering their 100kt damage resistance for 1 kt of space.
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