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Old October 15th, 2002, 07:10 PM
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Default Re: How do mines work

Quote:
Originally posted by mlmbd:
Yeah, it is an interesting idea. If you had a degaussing option or a component for ALL ships, then you could make your way through the mine Field(s), without a mine sweeper.
Well, no, if that was the case, it'd be unbalancing to the game...

And mines would have been useless then and now.

Put in a degaussing component:
And let it uses lots of supplies
And still allow for a random chance of mines hitting the ship.

Also, Create detonators:

Megnetic = Can be deflected by degauss but still could hit
Kinetic = Degaussing is ineffective and a mine sweeper will have to sweep the mines
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Old October 16th, 2002, 12:36 AM

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Default Re: How do mines work

this'll have to wait till SEV but its a good idea, mail it to MM
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Old October 16th, 2002, 02:45 AM
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Default Re: How do mines work

Oh, and another thing; since Magnetic mines of WW2 never hit the ships, rather, it bLasted itself and the shrapnels hit the ship, I wonder if there can be mines that don't destruct, yet, when a ship comes into range, send out a pulse that destroys the ships. The mine would de-energize there, and a ship would come, reenergize it and arm it once more.
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Old October 16th, 2002, 03:08 AM
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Default Re: How do mines work

TerranC, I wouldn't want to unbalance the game, or make a complete line of tech obsolete.

The detonators(Megnetic\Kinetic), good idea.

Instead of using a huge amount of supplies, might be a problem with the quantum reactor.
How about:
A certian number of uses per component.
Limited number of the component.
Use it once and then it is depleted.
And still allow for a random chance of mines hitting the ship.

What do you think of something like that?
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