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Old October 12th, 2002, 08:52 PM
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Default Re: Problems with "New" Organig Armour.

Wait, ALL organic armor components will regnerate after combat?!? Even destroyed ones??? 'Cause it's already the case that damaged but not destroyed components will regenerate after combat (that's how the "colony ship as minesweeper" exploit worked)... so you're saying that if I have a base with 30 OA and they all get destroyed, then they will all come back after combat, just like shields?!? That, IMO, is a bit powerful!
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Old October 12th, 2002, 09:53 PM
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Default Re: Problems with "New" Organig Armour.

No, Ed, he's saying how to mod that in. The current fix is that if you still have some OA remaining after a combat, it will heal up completely, but not if all the OA is destroyed.

Some folks would like it to heal up even when all destroyed, so adding regen to the hull would be a way to mod that.

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Old October 13th, 2002, 07:46 AM
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Default Re: Problems with "New" Organig Armour.

Is this new change in organic armor repair balanced? Any reports from beta-testers? It sounds quite powerful to me, but the abolished pre-combat regeneration was of course also very potent.
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Old October 13th, 2002, 02:37 PM
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Default Re: Problems with "New" Organig Armour.

Quote:
Originally posted by Q:
Is this new change in organic armor repair balanced? Any reports from beta-testers? It sounds quite powerful to me, but the abolished pre-combat regeneration was of course also very potent.
In what way? The case could be made the changes made actually weaken organic armor. I don't see how anyone could say it makes them more potent.

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Old October 13th, 2002, 04:47 PM
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Default Re: Problems with "New" Organig Armour.

Well, you'd have a regenerating dreadnought that if not taken down in one battle, it keeps going and going and going and going...

Although I think that was the original point of organic armor.
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Old October 14th, 2002, 12:36 AM
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Default Re: Problems with "New" Organig Armour.

Uff. I hate how Internet Explorer forgets input windows when the connection times out and I try to use the Back button.

I wrote a detailed reply, now lost, but the gist was this. No, the new healing after combat just plain makes sense, and isn't commonly occuring enough to be important for balance. After all, it used to be based on the number of turns between the organic ship got damaged and the end of the combat, since it would heal up quite quickly until the Last enemy ship was destroyed or the combat ended.

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Old October 14th, 2002, 01:20 AM
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Default Re: Problems with "New" Organig Armour.

Quote:
Originally posted by TerranC:
Well, you'd have a regenerating dreadnought that if not taken down in one battle, it keeps going and going and going and going...

Although I think that was the original point of organic armor.
No you won't. Unless you give the hull the organic armor ability itself, which has not been done in the stock game. If all the armor components are destroyed, none of them will regenerate.

I believe Q was asking about the actual changes that have been done in the beta patch, not some hypothetical change a modder might make on top of that.

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