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October 13th, 2002, 07:46 AM
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Re: Problems with "New" Organig Armour.
Is this new change in organic armor repair balanced? Any reports from beta-testers? It sounds quite powerful to me, but the abolished pre-combat regeneration was of course also very potent.
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October 13th, 2002, 02:37 PM
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National Security Advisor
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Re: Problems with "New" Organig Armour.
Quote:
Originally posted by Q:
Is this new change in organic armor repair balanced? Any reports from beta-testers? It sounds quite powerful to me, but the abolished pre-combat regeneration was of course also very potent.
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In what way? The case could be made the changes made actually weaken organic armor. I don't see how anyone could say it makes them more potent.
Geoschmo
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October 13th, 2002, 04:47 PM
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Re: Problems with "New" Organig Armour.
Well, you'd have a regenerating dreadnought that if not taken down in one battle, it keeps going and going and going and going...
Although I think that was the original point of organic armor.
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October 14th, 2002, 12:36 AM
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National Security Advisor
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Re: Problems with "New" Organig Armour.
Uff. I hate how Internet Explorer forgets input windows when the connection times out and I try to use the Back button.
I wrote a detailed reply, now lost, but the gist was this. No, the new healing after combat just plain makes sense, and isn't commonly occuring enough to be important for balance. After all, it used to be based on the number of turns between the organic ship got damaged and the end of the combat, since it would heal up quite quickly until the Last enemy ship was destroyed or the combat ended.
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October 14th, 2002, 01:20 AM
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Re: Problems with "New" Organig Armour.
Quote:
Originally posted by TerranC:
Well, you'd have a regenerating dreadnought that if not taken down in one battle, it keeps going and going and going and going...
Although I think that was the original point of organic armor.
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No you won't. Unless you give the hull the organic armor ability itself, which has not been done in the stock game. If all the armor components are destroyed, none of them will regenerate.
I believe Q was asking about the actual changes that have been done in the beta patch, not some hypothetical change a modder might make on top of that.
Geoschmo
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October 14th, 2002, 03:57 AM
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Re: Problems with "New" Organig Armour.
Ok, now I've lost all track of what the change is. I understand that the regen pool is gone but what are the other changes?
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October 14th, 2002, 04:01 AM
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Re: Problems with "New" Organig Armour.
After combat, if the OA ship has any armor left, it all self heals.
Its the same as if you played tactical, left one severely crippled enemy ship alive, and wait for your ships to self-heal before finally killing it and ending the combat.
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