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  #1  
Old October 15th, 2002, 09:20 AM
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dogscoff dogscoff is offline
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Default Re: Rangefinder for Tactical Combat

Dumbluck: You're right, but you have to activate it in options and it won't work in 800x600.
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Old October 16th, 2002, 12:40 AM

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Default Re: Rangefinder for Tactical Combat

A side note, SEIV lacks many tactical features because it is built for multiplayer. I never play tactical myself, i prefer the greater challenge of strategical. What yes, the strategical part is also rather poor.

EDIT: Dogscoff - you're correct. Recently moved to 1024x768 and found it out myself. extremly useful option, shows the damage done to shields and to structure. Finaly made the usefulness of crystalline armor visibly clear.

[ October 16, 2002, 02:22: Message edited by: Taera ]
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Old October 16th, 2002, 10:54 AM
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Default Re: Rangefinder for Tactical Combat

Quote:
Originally posted by Skulky:
...however, most people don't do much fighting in tactical (or so i think). As PBW is all simul.
Hmm. All my combat is in 'tactical' mode, as 1) I don't play simul, PBW or multiplayer, and 2) I don't trust the computer to do the right thing!

Just another example of the flexibility of SE4.

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Old October 16th, 2002, 11:12 AM
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Default Re: Rangefinder for Tactical Combat

Quote:
Hmm. All my combat is in 'tactical' mode, as 1) I don't play simul, PBW or multiplayer, and 2) I don't trust the computer to do the right thing!
I used to play exclusively in tactical until I got narked off with how lame the AI is in combat. It was just unfair, I was able to massacre AI fleets too easily in tactical.

Now I play all my solo games in simultaneous mode, which forces me to use strategic combat and is good training for PBW. Although my ships often die needlessly now or run away from planets instead of dropping troops on them, at least it's a level playing field for the poor, hapless AI.
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