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  #1  
Old October 17th, 2002, 09:59 AM
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Default Re: New Treaty: Cease-fire

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-Methinks that you are confusing War and Neutrality with some kind of Defcon system. War needs to be declared to the warring party, and Neutrality is only declared to YOURSELVES, not others.
That's what I'm saying - you don't need anyone else's permission. You just say "I'm neutral/ at war with you" and the other party just has to deal with it. On the other hand, you can't say "You're my ally" if that empire doesn't share your opinion.

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-Why? Why do you need to be friends to have a treaty with others? Warring parties that hate each other's guts can still engage in a cease fire, a cold war can still generate trade between the nations and you can ally with lesser of the two evils.
You don't need to be friends to have a treaty, but if you're not friendly then certain treaty items are unavailable. That's all I'm saying. You might trade/gift resources with your enemy, but you wouldn't share all your intelligence gathering...

Without the diplomatic status feature, there would be no more treaty grid and no mechanism for declaring war.

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I'm not sure I understand.
Well, you know you can have a standing order with your bank to pay the rent every month without you having to make a manual payment every four weeks... kinda like that.
Part of a treaty might be the regular payment of resources (or other commodities) to another empire. Rather than use up your one communication per turn and waste energy manually gifting X resources every turn, why not have a feature which makes the payment automatically?

Quote:
"Party A, we kinda need that shipment of food badly. Why can't you give it to us?"

"Party B, sorry, we'd like to, but we can't. We just can't. Maybe it has to do something with you being neutral."
Certain treaty items would be available for exchange at the war and neutral levels, just not all of them.
"Party A: We kinda need detailed information of the whereabouts of all your ships. Why can't you give it to us?"
"Party B: Sorry, but we have no diplomatic status with you. We're not gonna give that kind of information to a complete stranger. Agree to partner status and then maybe we'll talk about it."

Quote:
-Shouldn't it be automatically named? (ie: You picked resupply depot loan to the Cue Cappans: CueCappan-Terran Depot Loan)
Maybe, but you might want to use more elaborate roleplaying treaty names. Also, I'm not talking about naming each treaty item as you've indicated above, I'm talking about naming the entire treaty, which is made up of many treaty items. The individual treaty items would be labelled with automatically- generated identifiers.

Quote:
-Also, there should be a time limit to renegotiations. You wouldn't like it if I first agreed on one thing, then say something that I forgot to put in something, lets scrap the whole thing and renegotiate. Speaking of which, there should be an Addendum feature.
Again, maybe, but I think players should have the free will to misbehave, so that diplomacy can get "interesting" from time to time. You're right, I wouldn't like it, but then I'd just cancel the treaty and be more careful about trading with you in future. I'd proabably also add you to my "assimilation" list=-)

I like the addendum idea.

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-Manual Withdrawl? I think it should be Automatic. Also, the trade should drop automatically and the Research sharing should drop in 5-10-15% depending on the severity of the diplomatic incident.
Those are details to be worked out. There may be times when you agree with your ally to suspend certain items, but don't want to re-negotiate a whole new treaty.

For example, I'm paying 20,000 organics per turn in exchange for 20,000 rads per turn. The same treaty also gives us trade and research, full resupply & space port sharing, intel sharing and a bunch more stuff. Suddenly my main farming planet gets plagued and I can't pay my organics. I inform my ally, suspend that one item and he can suspend his rad payment (or not, if he's feeling generous) until I'm able to pay again. With automatic treaty suspension, we'd both lose all the benfits of the treaty for the sake of one minor item.

Perhaps each player should have in their empire settings an option marked "suspend treaty automatically if ally suspends items."

Quote:
-Maybe generate macros for the AI?
This is an SE5 idea anyway so maybe the AI wil be up to it by then..?
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Old October 17th, 2002, 10:11 AM
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Default Re: New Treaty: Cease-fire

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How about a non-combat clause where either you set it to no combat ever, only with specific orders, only in these systems, only in systems that have been claimed by my empire (though with a special addition you can gain passage).
That would be cool. I think a redesign of the treaty system would definitely benefit from a simultaneous redesign of the "can't attack alles, automatically attack everyone else" rule.

[ October 17, 2002, 09:26: Message edited by: dogscoff ]
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Old October 18th, 2002, 01:11 AM

Gryphin Gryphin is offline
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Default Re: New Treaty: Cease-fire

Semi related:
An Intell project where one of your ships guns "Accidentaly" fires at an other players ship that is in the same sector.
Diplomat: "Sorry about that, You know how those things happen So, what about your activeties in the Weltrand system?
A ship ramming would even be better.

[ October 17, 2002, 12:12: Message edited by: Gryphin ]
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Old October 18th, 2002, 01:37 AM
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Default Re: New Treaty: Cease-fire

Damn Gryphin, you are sneaky...
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Old October 18th, 2002, 01:58 AM

Gryphin Gryphin is offline
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Default Re: New Treaty: Cease-fire

Sneaky? Moi?
Why thank you dogscoff
"The Tactics of Mistake"
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Old October 18th, 2002, 07:09 AM
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Default Re: New Treaty: Cease-fire

I think this is definitly a possibility in the near future, just another option, seems pretty straightforward for non-AI. Just UI and some hardcode for the different exchanges. But im not a programmer/game designer. BTW THIS IS A GREAT IDEA!
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Old October 21st, 2002, 04:06 PM

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Default Re: New Treaty: Cease-fire

Lots of great ideas here. I hope these ideas are considered for SE5.

Another position that seems obvious to me is thus:

No Treaty: Ships/units may engage in space combat, but planets are not attacked.

War: Required for attacking planets.

This should be relatively easy to implement. I expect that some folks may argue otherwise, but in my opinion, exterminating planets is an act of WAR, plain and simple. If you wish to frag or invade a planet and capture/wipe out all life, you should have the cahonas to declare war in order to do it.

This change would create a logical level of combat (No-Treaty) for "actions short of war."
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