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  #1  
Old October 20th, 2002, 06:57 AM
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Default Re: Giant Stars?

Quote:
Originally posted by Imperator Fyron:
Look in settings.txt for the Pop Modifiers. It will tell you.
Hopefully I am reading this wrong, but it only boosts production 100 percent? A 10 billion pop planet boosts 90! What is the point of building a sphereworld if it is that big a waste?
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Old October 20th, 2002, 07:27 AM
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Default Re: Giant Stars?

You are reading that correctly.

SWs have little point in a normal game. If you can devote the time and effort to build 1 (or more), you could easily build war ships and end the game anyways.

SWs have tons of slots for facilities. Try building one at a chokepoint system and moving all the warp points onto it's sector, and then heavily fortifying it.
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Old October 20th, 2002, 07:54 AM
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Default Re: Giant Stars?

Ahhh, I see. Thanks for the help!
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Old October 20th, 2002, 09:05 AM
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Default Re: Giant Stars?

Also, in some mods, sphereworlds have more of a point (mods that have population modifiers high enough for sphereworlds to use effectively).

P&N (Pirates and Nomads) is a good one for this. With a Temporal / Advanced Storage race, I was able to get a 77B population on one sphereworld ... and SpaceYard rates of 117K/117K/117K ... !!

On a semirelated topic ... as far as modding planet sizes, does anyone know the theoretical maximum number of facilities a given world, ringworld, or sphereworld could be assigned ... ?
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Old October 20th, 2002, 09:41 AM
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Default Re: Giant Stars?

Possibly 999. That, or 256^2-1. Or, so completely random arbitrary number.

[ October 20, 2002, 08:42: Message edited by: Imperator Fyron ]
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Old October 21st, 2002, 04:13 AM
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Default Re: Giant Stars?

So you could build a sun destroyer in like one turn?
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Old October 21st, 2002, 04:18 AM
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Default Re: Giant Stars?

Or a fully armed Battlemoon in about three,
and about a zillion fighters.
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