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January 16th, 2001, 01:31 AM
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Sergeant
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Join Date: Jan 2001
Location: Syracuse,NY USA
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Re: Remote minning
I don't bother with robo-mining anyways because the AI doesnt do it,and I don't want to be able to do something they can't.
I also gave up moving and firing my own ships in tactical battle. The only fun you can have playing this game is to try to play on the same terms as the AI. Or play against a human.
As the game is now, I think we should only robo-mine against human opponents.
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January 16th, 2001, 01:52 AM
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Corporal
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Join Date: Dec 2000
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Re: Remote minning
Remote mining would be infinitely more useful if we could mine inhabited planets. Great for research centers, military bases, etc. I think if MM does anything to remote mining, it should allow the mining of colonized planets.
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January 16th, 2001, 06:34 AM
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Private
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Join Date: Jan 2001
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Re: Remote minning
Being able to mine colonized planets would have to be limited to only YOUR planets though. Otherwise you could do some really nasty tactics to your opponents.
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Harkonis HellRazor
__________________
Harkonis HellRazor
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January 16th, 2001, 08:19 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: Remote minning
What's wrong with that?
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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January 16th, 2001, 11:17 AM
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Corporal
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Join Date: Jan 2001
Location: Zagreb, Croatia
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Re: Remote minning
To Eisenhans
Sorry, but planet value is decreased by 1% per minning ship/base not per miner.
With that and 150% starting value minning battlestation with 14 robo-miners I could mine for 120 turns making a profit.It would mine 914760 minerals, spent 322500 on maintenance and initial cost contributing 592260 minerals to empire before shutdown.
formulaes:
v0 initial planet value (1.5)
vd planet value decrease (0.01)
q quantity of miners (14 in my case)
r mining rate (600 for miner I)
i initial investment (base cost, 20K in my case)
m maintenance (2500 in my case)
t number of turns t=0 mark the turn when station starts minning
g(t)=r*q*(t+1)*(v0-t*vd/2) total minerals mined
e(t)=i+(t+1)m total expences
[This message has been edited by alasyr (edited 16 January 2001).]
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January 16th, 2001, 06:54 PM
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Private
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Join Date: Jan 2001
Location: Hamburg, Germany
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Re: Remote minning
Sure about the 1% decrease per mining station? I tried the thing out on my brother's computer and he only has the demo (0.99) and mining decreased 1% per miner. To be exact it decreased 7% per turn for each ressource although it should have decreased 7 for minerals 5 for organics and 2 for radioactives assuming it decrease depends on the number of miners.
Never tried it in the full Version though.
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January 17th, 2001, 11:09 AM
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Corporal
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Join Date: Jan 2001
Location: Zagreb, Croatia
Posts: 59
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Re: Remote minning
Well at least at 1.19 Version planet value decreases 1% per turn per minning ship(base) (not sattelites) and I am 100% sure that it is the way it worked for minning ship based on battlestation design.Maybe you are running a previous Version (prior 1.19) because it seems that remote minning has been tweaked considerably from patch to patch.
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