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  #1  
Old October 20th, 2002, 12:23 AM
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Default Re: AI difference between P&N and TDM

Quote:
Originally posted by ArchAngel7:
Okay, so how is the AI in the TDM mod different than in the regular game?
There are many differences that are too subtle for me to notice but ...

For one thing, the use of the attributes is carefully tweaked. For example, races that are angry xenophobes reduce their political savvy to nil, so thay can use the points for something else.

Techs to research are selected carefully, with a specific goal in mind. PPB's and engine destroyers abound. But not for everybody, there are some suprises.

There's more. The default races are designed for a human player to turn on the ministers and watch what happens as a learning experience. As much what not to do as what to do.

The AI gains no benefit from using intel to scan enemy planets, so TDM modpack races don't do that. The default AI has that there for a newbie to turn on the minister and go "Whoa, I can do that? Gotta do that more often"
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Old October 20th, 2002, 03:12 AM

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Default Re: AI difference between P&N and TDM

So would you say the TDM mod with the P&N tech tree is the best of SEIV?
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Old October 20th, 2002, 03:15 AM
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Default Re: AI difference between P&N and TDM

No. There is no "best of SEIV". That is a completely subjective statement, and varies from person to person.
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Old October 20th, 2002, 03:42 AM
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Default Re: AI difference between P&N and TDM

I totally agree with you there, Fyron.

The ultimate mod is is the one you spend a year or two making yourself.

The next best thing is to find an already-made mod that closely matches your view of how things should be.

Since I made P&N, and have neglected AIs, I believe it is fair to say that P&N + TDM is the best of SE4 for me personally.
I would also have to add FQM to that equation for generating the maps, since they are so very cool.
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