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  #1  
Old October 21st, 2002, 08:21 PM
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Wardad Wardad is offline
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Default Re: defense

Quote:
Originally posted by gravey101:
I usually ignore plaentary defences altogether...
Really? Bwahahahahaha!!!!

Seriously, if this the Gravey I play against, he also greatly reduces maintenance costs with his racial setup. That choice is essential for a fleet only strategy.

Units are no maintainance, but their performance is terrible. They do not get the cultural, racial, or training, bonus to offense and defense.

Shields and armor are little better than an athletic supporter with a cup. The ability to hit and not get hit in return rules the battle field.
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  #2  
Old October 21st, 2002, 08:47 PM

Zarix Zarix is offline
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Default Re: defense

Quote:
Originally posted by gravey101:
I have never seen planetary defences able to stop a decent fleet. For warp point static defences I will use some mines again, and maybe medium sized satellites.
I have stopped quite large fleets with weapon platform traps. I usually leave most of my planets protected with only few mines. Then I fill a large or huge breathable planet with WPs. The WPs have to be large to be efficient but it is quite cheap to reseach WPs. Large WPs have a big range and chance-to-hit bonus.

For warp points some drones and few mines is enough to cripple a very large attacking fleet. The defending drones start combat very close to enemy and they ram on the first combat turn. A very large amount of point defence is needed if you want to go through the warp point.
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  #3  
Old October 21st, 2002, 10:42 PM
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Mephisto Mephisto is offline
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Default Re: defense

WPs may not stop the enemy fleet but they will at least buy you time to organize a new fleet. If I attack an undefended system, I can wipe out several planets in one turn. If you have WPs I have to be much more careful as you might weaken my fleet on the first planet such that I will loose the rest on the second planet.
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Old October 22nd, 2002, 12:01 AM
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Default Re: defense

I've fallen in love using Sats for wormhole defense. Medium Sats with Large-mount Phased weapons work great at holding enemy fleets back.

And heck, nothing beats the feeling of getting the first shot in and wiping a whole fleet out without them ever getting a shot off
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  #5  
Old October 22nd, 2002, 02:48 AM

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Default Re: defense

How i defend my Planets is, with fighters only.I wont allow any enemy ships get even near weapons range of my planets.

For wormholes too?, i use fighters, but later in the game i use mines.Gives me that time to prepare for stratige & early warning system.

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  #6  
Old October 22nd, 2002, 05:18 AM

tesco samoa tesco samoa is offline
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Default Re: defense

Use Space Base yards to build the units... Put them on repeat and away they go... Since they have no supplies on the 500KT Base they drop the units right off on the planets... A couple of transports to move units to the front lines and outer systems... And soon enough you have thousands of units... For your planets... and you can convert your planets to Monolith 3 and build ships on them...

Another good ship is the 2500KT Base.

Put 1 computer core
1 Space yard
Enough fighter bays to launch 50 fighters a turn
and the rest cargo...

Have that puppy build fighters on repeat...

Have another 500 kt space base yard... Build the FIgheter Bases on repeat...
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  #7  
Old October 22nd, 2002, 07:52 AM

Taera Taera is offline
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Default Re: defense

Its too late for me to read the whole thing, but had a thought - anyone ever tried building a battlestation with cloaking and SY at warppoints to build those nice mines and sats and launch them on place? costy, but effective i think. is launching and/or SY construction is allowed while cloaked?
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