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  #1  
Old October 24th, 2002, 05:11 PM

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Default Re: Who wrote Real-Time Client?

Hmm, i was thinking that such a pop up would say "Connection to PBW server lost. Your game turn has been saved as file XXXX in your \Savegame directory" or the like, not far off what you already said

Then once connection to PBW can be reestablished (even if RTC is exited then restarted at another time when a PBW connection can be made) and you select the specific game that had already saved that you had already played that game turn for, it would ask if you would like to send the game turn that you already made or delete it and replay the turn
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Old October 24th, 2002, 05:43 PM
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Default Re: Who wrote Real-Time Client?

Gimboid, good points.

What I was trying to do was suggest a minimum upgrade consistent with saving the data already inputed into the game.

My thinking was that there is a greater likelihood of getting a simple upgrade within the near future than if we asked for a more complex upgrade.
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Old October 25th, 2002, 01:52 AM

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Default Re: Who wrote Real-Time Client?

What i had suggested after reading your post isnt to complex to implement. And i can understand your logic in asking for a smaller upgrade and hoping it will result in lower time to completion

But as Geo has said this is only one of the things on the todo list, i aim to implement it along with numerous other todo list items but several other activities have my attention at present (such as uni exams).

Your suggestions are still welcome however
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Old October 25th, 2002, 02:26 AM
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Default Re: Who wrote Real-Time Client?

Oops! Gimboid, are you the "guy" geoschmo refers to in the following posting?

Quote:
Originally posted by geoschmo:
It's on the to do list. Admiral wrote it and he is no longer involved in PBW having moved on to bigger and better things in life. We have a guy that does code maintenance and adds features and whatnot. This is one that is on the list to do, eventually.

Geoschmo
If so, my apologies if I gave the appearance of telling you what to do.

As I said, I liked the points you made in:

Quote:
Hmm, i was thinking that such a pop up would say "Connection to PBW server lost. Your game turn has been saved as file XXXX in your \Savegame directory" or the like, not far off what you already said

Then once connection to PBW can be reestablished (even if RTC is exited then restarted at another time when a PBW connection can be made) and you select the specific game that had already saved that you had already played that game turn for, it would ask if you would like to send the game turn that you already made or delete it and replay the turn
As for university, I know how mid-terms and finals can throw a monkey wrench into things.
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Old October 25th, 2002, 05:27 PM
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Default Re: Who wrote Real-Time Client?

Quote:
Originally posted by Gimboid:
What i had suggested after reading your post isnt to complex to implement.
Thanks Gimboid. I appreciate the affirmation of my assessment and your acknowledgement that it wouldn't be too "complex to implement".

I used to be somewhat active in machine language coding as well as higher level Languages such as basic and fortran.

But, I stopped coding many years ago. Things change and different tools are available to assist in coding, so I could have been out to lunch on my assessment of modifying RTC.
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Old February 8th, 2004, 07:51 AM
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Default Re: Who wrote Real-Time Client?

Because of some flakiness in Netscape 7.1 (now there's a shocker, buggy software) I'm considering using RTC on my new computer.

What I need to know is, has the game crashing when contact with PBW is lost, been addressed? Or does the problem still exist?
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Old February 9th, 2004, 02:22 AM
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Default Re: Who wrote Real-Time Client?

That has not changed. PBW doesn't crash as often as it used to, knock on wood, but if it does, RTC will still terminate your running game.

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