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October 26th, 2002, 10:02 PM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Ships Orders
I once had been using ship capture strongly and used CRs armed with two shields sapper, double shield and the rest loaded with boarding parties. THey just sapped the shields and ran to the corner, only to die there. The enemy was not psychic and did not have any boarding defense.
Same with ramming - tried putting weapons on them, and they dont ram but dance around firing weapons instead.
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October 27th, 2002, 11:26 AM
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Brigadier General
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Re: Ships Orders
Well, either the problems arise with the MODs you are using or there is just something set wrong in your strategies. If you don't touch the strategies (i.e. out of the box) and obey the need-weapon/no-weapon outlined below it will work every time both in my regular game (1.78) and beta (1.81). In short, I wouldn’t blame it on SE4 in general but to some screwed up settings in your games or some variables we all overlook in your examples.
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October 27th, 2002, 12:43 PM
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National Security Advisor
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Re: Ships Orders
David, did the enemy ships have SDD's? This will cause your boarding ships to not try to board. It's like they know if they board they die, so they don't attempt it.
Geoschmo
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October 27th, 2002, 04:08 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: Ships Orders
SDD's??? Good thing that Acronym thread is here. No I don't think they had them. Howver they were all CA's or BC's. I gathers from SJ's post that my ships would probably not have had the boarding strength to take these ships thus did not try. If this is the case a message from the ship captian would have been nice.
One thing I am 99.99% of certain of is that there is a bug with fleets not obeying their 'Don't Hurt Me' orders.
I'm not sure I understand the weapons/no weapons comments. With Ram and Capture orders does it make a difference if the ship has other weapons on it?
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October 27th, 2002, 06:00 PM
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Captain
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Re: Ships Orders
Quote:
Originally posted by geoschmo:
David, did the enemy ships have SDD's? This will cause your boarding ships to not try to board. It's like they know if they board they die, so they don't attempt it.
Geoschmo
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I'm playing a solo game at home. I just sent three newly constructed capture ships after three lone enemy ships (three separate battles). As it turned out all the enemy ships had SDD. There are now six less ships in the universe. My ships attempted boarding without hesitation after using their shield depleters to bring down the shields.
Its this type of inconsistency that drives me nuts. One person says black, the other say white and they are both right!
Kim
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October 27th, 2002, 06:27 PM
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Major
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Re: Ships Orders
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October 27th, 2002, 09:29 PM
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Lieutenant Colonel
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Re: Ships Orders
Another thing I've just had happen the Last 2 turns in my current game is missle ships not firing their weapons and getting killed. (crystalline type missles) They had suppies (1400 about) and they did not have any orders that said do not fire on a certain type. So they get killed by 3 ships that had no point defense and should have been an easy kill.
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