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November 12th, 2002, 04:37 AM
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Lieutenant Colonel
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Join Date: Jan 2002
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Re: P&N for v1.78?
I don't know if this is a bug or intentional but in a recent game I was a pirate and had a Nomad Ally. As part of a trade deal I would lend him a planet so he could build be a space yard on it.(since Nomad space yards are way better) However when I got the planet back the space yard reverted back to the pirates type. I'm guessing this is maybe because the facilities have the same name??
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November 12th, 2002, 04:11 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: P&N for v1.78?
That is a pretty strange effect. I can rename the facilities, and see if that helps.
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November 22nd, 2002, 03:30 AM
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Lieutenant Colonel
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Re: P&N for v1.78?
Can someone tell me why when I play as a normal my Space Yard I's build with 2000 of each resource? When I look at the components.txt file if would appear as if Space Yard I's should be building with 1000 of each resource.
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November 22nd, 2002, 04:21 AM
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Lieutenant Colonel
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Re: P&N for v1.78?
Probably racial characteristics/traits and/or pop levels. Is this on your homeworld?
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November 22nd, 2002, 04:59 AM
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Lieutenant Colonel
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Re: P&N for v1.78?
Nope homeworld is much higher. It is on brand new world with low pop. Plus even the description of the Space Yard I in the game says 'builds with 2000 per turn' (even though like I said in the components.txt it says they build with 1000)
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November 22nd, 2002, 05:07 AM
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Shrapnel Fanatic
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Re: P&N for v1.78?
The Normal's spaceyards DO build at 2000.
The Pirates & Nomads get 1000 rate planetary yards.
On the component Shipyards, that is reversed.
Are you looking at the components.txt to find info on facilities???
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November 22nd, 2002, 05:15 AM
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Lieutenant Colonel
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Join Date: Jan 2002
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Re: P&N for v1.78?
DOH! I was confusing myself by browsing though the components.txt file and thinking they were facilities. 
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