Re: Note from MM - AI MODDERS MUST READ THIS
The AI doesn't know how to handle "known" minefields. This way it keeps on sending ship after ship crippling itself. It should stack minesweepers as well.
The first time the AI runs into a minefield at a certain place, a flag should be set "this way there are mines to be expected" and it should change movement strategy (bigger fleets).
I don't know if this can be done easily but perhaps it would be useful to make the AI use "MINESCOUTS", i.e. cheap ships that fly around searching for minefields in a region where it encountered mines before. Then it could send a fleet with sweepers. Or at least a minefield would become "known" without loosing an entire fleet. Strategy: first the scout then the fleet.
(P.S.: I'd like to have mines mopped up a bit anyway. See thread "mines could add game depth")
[This message has been edited by Eisenhans (edited 13 January 2001).]
[This message has been edited by Eisenhans (edited 13 January 2001).]
Just one more thing: AI needs to use different populations in a better way to get more undomed planets.
[This message has been edited by Eisenhans (edited 13 January 2001).]
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