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  #1  
Old October 29th, 2002, 10:34 PM
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Default Re: Tech Tree Please....

Quote:
Is there any point (size/armour) at which I'm guaranteed a Black Hole won't cause me problems etc....
IIRC, you can survive indefinitely in a Black hole if you have:
- 32 Organic Armor III
- 4 Repair Bay IIIs

This is only possible on a Baseship, BattleStation, Starbase, or a large modded hull.

As for resupply:
1) Temporary colonies. Drop a colony ship, and E-Build a resupply depot.
2) Troops. Capture the enemy resupply depot in each system, and stock up before moving on.
3) Solar Panels. Make a bunch of very large ships full of solar panels and park them in the nearest binary or trinary system to your front lines. If you have enough, you can add them to your warfleets, and eliminate micromanagement.
Be sure they produce more than they consume each turn! Having solar sails and fewer engines will reduce your rate of supply use.

[ October 29, 2002, 20:40: Message edited by: Suicide Junkie ]
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  #2  
Old October 29th, 2002, 10:39 PM

Gryphin Gryphin is offline
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Default Re: Tech Tree Please....

I'm not sure who posted it but:
Send a colony ship with your fleet. Colonize a planet and build Resupply base.
Not easy, but one option.
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  #3  
Old October 29th, 2002, 10:47 PM
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Default Re: Tech Tree Please....

Quote:
Please tell me there is an easier way to transfer fuel/supplies to advancing fleets than to have endlessly cycling Supply Ships at great cost and management. I have to sort of "leap frog" them and cycle them back and forth to keep my fleets moving.
A short-term option is to send along colonizers to set up Resupply Depots along the way.

A medium-term option is to research Astrophysics, then Stellar Harnessing, which gets you Solar Collectors, which produce supplies in systems with stars.

A long-term option is to research Resupply up to level 5, where you get Quantum Reactors, which produce infinite supplies.
Quote:
Is there any point (size/armour) at which I'm guaranteed a Black Hole won't cause me problems
200 points of armor will get you through a standard damaging warp point. Surviving the Black Hole itself requires 5000 points. (These numbers may be different in some quadrant mods.)
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  #4  
Old October 29th, 2002, 11:28 PM
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Default Re: Tech Tree Please....

I never build resupply depots.
The first thing I research is solar panels. Two Solar panels 3 on a medium sized ship will keep it running indefinetly, sometimes you might have to stop and wait but not often.
Yes it takes some space on the ship but it's worth it. You get more productive facilities (don't need any resupply depots) and you can project force anywhere on the map.
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Old October 31st, 2002, 02:43 AM

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Default Re: Tech Tree Please....

Quote:
Originally posted by DavidG:
Speaking of Lemmy's TechTreeViewer whatever happened to him? I don't think I've seen him here for a while.
Still here, lurking once in a while...ok, everyday

Been busy with a big school project, which could turn out very cool if we can stick to our planning.
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Old October 30th, 2002, 03:38 PM
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Default Re: Tech Tree Please....

Quote:
Originally posted by Ruatha:
I never build resupply depots.
You get more productive facilities (don't need any resupply depots) and you can project force anywhere on the map.
And when you get the Military alliance with the AI, you can resupply at their depots, but you don't have any for them to use. Keeps them from colonizing deep in your space.
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  #7  
Old November 2nd, 2002, 07:18 AM
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Default Re: Tech Tree Please....

As I could not get the java tech tree to work (recieved a 'no class found' for main, even though the classpath was correct, and the SE4 mod wants to replace my system files which it says are out of date (likely different O/S Version).
I decided to write a quick C program to print out an html Version of the tech tree.

Source code: here
DJGPP executable for Dos: here
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