.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 31st, 2002, 01:16 PM

dumbluck dumbluck is offline
Lieutenant Colonel
 
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
dumbluck is on a distinguished road
Default Re: Big Storms

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by desdinova:
it may be more expensive to create a storm creating ship, but then you dont have to give all ships the cloaking ability to hide them. also do space yard build while cloaked?
A cloaked SY does not have a build queue (on a ship or base).
An ACTIVELY cloaked SY does not have a build queue. One in a cloaking storm/nebula, however, is another story.
__________________
dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story
Reply With Quote
  #2  
Old October 31st, 2002, 11:46 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Big Storms

Quote:
Originally posted by dumbluck:
quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by desdinova:
it may be more expensive to create a storm creating ship, but then you dont have to give all ships the cloaking ability to hide them. also do space yard build while cloaked?
A cloaked SY does not have a build queue (on a ship or base).
An ACTIVELY cloaked SY does not have a build queue. One in a cloaking storm/nebula, however, is another story.

Such a SY is most certainly not cloaked. It is obscured. Were it cloaked, it would have the green dotted circle around it, and it would have the Decloak button active.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old November 1st, 2002, 03:06 AM

Desdinova Desdinova is offline
Sergeant
 
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
Desdinova is on a distinguished road
Default Re: Big Storms

sorry guys, i need to brush up on my linguistic skills. what i meant by "does a cloaked spaceyard create things?" is that you can build items in the ion storm but not while cloaked. thus in this aspect using storms is better, and again you can save space on ships by not have to add cloaking devices.

[ November 01, 2002, 01:14: Message edited by: desdinova ]
__________________
The vastness of space and time, and I end up here?
Reply With Quote
  #4  
Old November 1st, 2002, 03:10 AM

Desdinova Desdinova is offline
Sergeant
 
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
Desdinova is on a distinguished road
Default Re: Big Storms

speaking of cloaks, how can you create a cloaking device for something you have no knowledge of. example, temporal scans, if you lack temporal knowledge how would you know how block it. same thing with psychic.

edit: i guess if it is a full spectrum cloak you could block scans you dont know. but i think they should be 1-2 levels below the others. a level 3 cloak would stop level 1 or 2 temporal or psychic scans if you dont have the racial traits.

[ November 01, 2002, 01:13: Message edited by: desdinova ]
__________________
The vastness of space and time, and I end up here?
Reply With Quote
  #5  
Old November 1st, 2002, 03:42 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Big Storms

That is what mods are for, making the game how you want it to be.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old November 1st, 2002, 03:54 AM

Desdinova Desdinova is offline
Sergeant
 
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
Desdinova is on a distinguished road
Default Re: Big Storms

Quote:
Originally posted by Imperator Fyron:
That is what mods are for, making the game how you want it to be.
true, i have been reading several of the mods already made and will soon play them to see how they work. then i will begin experimenting on my own. i really like how easy it appears to mod this, but looks like the individual races will be the hardest part.
__________________
The vastness of space and time, and I end up here?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.