Re: Note from MM - AI MODDERS MUST READ THIS
Everyone is being much too nice.
In my first and only game, permanently suspended due to lack of interest, the playing field was a large galaxy, maximum # of AI's, medium AI bonus, hardest AI difficulty level.
I lost approximately 25 ships, mostly due to minefields and the black-hole automatic-pathing bug. At least 800 enemy ships were destroyed.
Why the disparity? I only ran into two fleets, 24 and 13 ships each. So all the other ships were travelling alone, unprotected in a warzone. This number includes probably 200 colony ships.
What are the AI's thinking? Not much, evidently.
The two fleets I did meet had seriously fatal deficiencies in fleet composition and individual ship design.
The 24 ship fleet had 14 aircraft carriers, but only a handful of fighters. No casualties on my part.
The 13 ship fleet had six dreadoughts and seven aircraft carriers. Again, the carriers contained very few aircraft. The design flaw was in weaponry. All enemy airplanes and dreadnaughts carried anti-ship missiles. Only six point-defense weapons amongst the lot to fight my 250 fighters. My losses totalled three fighters.
In conclusion, SE4 is a multiplayer-only game with zero AI opponents. The AI does not provide a credible opponent. Nice to know the AI is not considered a high ranking issue.
Will check back in three months,
Grognard
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