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November 1st, 2002, 02:43 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal and Borg Variant
Good work GE.  They play well.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 1st, 2002, 09:06 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal and Borg Variant
Quote:
The problem occurs because I didnt have a large enough size spec for the WP entry and the AI would use the default files once it got large WP's
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I was seeing this with Small Weapons Platforms; I don't think they ever researched larger ones.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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November 2nd, 2002, 03:48 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Australia
Posts: 464
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Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal and Borg Variant
Capnq,
Hmmmm, I'm not sure why the small WP's arent following the DesignCreation file then.
Was the game you were playing All-tech? Am going to need some info on your game settings as nothing comes to mind currently.
Regards,
GE
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November 2nd, 2002, 11:42 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal and Borg Variant
Quote:
Was the game you were playing All-tech?
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Nope, low tech start, high cost, 100K resources.
The complete game settings are on the Game Info page for Turn Blitz #1, if you need them.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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November 3rd, 2002, 04:11 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Australia
Posts: 464
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Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal and Borg Variant
@Capnq,
Have you got a saved gamed (files) that I could take a look at?
GE
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November 3rd, 2002, 11:35 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal and Borg Variant
Quote:
Have you got a saved gamed (files) that I could take a look at?
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E-mails en route. (Two, because I forgot to attach the file to the first one. )
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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November 9th, 2002, 01:54 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Australia
Posts: 464
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Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UkraTal and Borg Variant
Thanks to Rexxx for letting me know of a typo in the Shadows AI_General.txt file (which I havent revised for a while). The typo affects the random 2000 pt race selection.
A revised file is posted in the Races Archive.
Regards,
GE
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