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October 31st, 2002, 11:13 PM
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Shrapnel Fanatic
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Re: Possible PBW game idea: Neutral Challange 2
Can't you give an order to move to an explored system, and let the captain do the warping on his own?
But anyways, instead of getting the AI to sell you a colony, why not just get it to sell you a spaceyard, or a colony ship?
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October 31st, 2002, 11:23 PM
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National Security Advisor
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Re: Possible PBW game idea: Neutral Challange 2
Quote:
Originally posted by Suicide Junkie:
Can't you give an order to move to an explored system, and let the captain do the warping on his own?
But anyways, instead of getting the AI to sell you a colony, why not just get it to sell you a spaceyard, or a colony ship?
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No to the first question. Your ship will move to the warp point and then clear orders.
Yes of course to the second point. However without a planet in the system it would be tough to keep a fleet supplied and maintained, and without population you can't make a supply station. Although you could make a fleet with some troop ships and whatnot and capture a planet. That would be doable in time.
Geoschmo
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November 1st, 2002, 06:21 AM
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Second Lieutenant
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Re: Possible PBW game idea: Neutral Challange 2
Very cool idea, im in after a week or so (midterms)
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November 1st, 2002, 06:26 AM
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Re: Possible PBW game idea: Neutral Challange 2
"However without a planet in the system it would be tough to keep a fleet supplied and maintained, and without population you can't make a supply station."
This can be done without a planet, if you can afford it; one space yard ship or base, and one ship with a LOT of supply storge and many solar panels.
Phoenix-D
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November 1st, 2002, 05:33 PM
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Corporal
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Re: Possible PBW game idea: Neutral Challange 2
I haven't seen the bug allowing Neutral races' ships to cross a WP under any circumstance, but I have seen the Event that flings a Neutral ship (or starbase) into a new and unexplored region of space...
Which reminds me that the Events.txt for this game would probably need to be inspected also... having your Homeworld Sun go Nova too easily would be unpleasant.
Any thoughts on the particular Mod (if any) to be used?
CombatSquirrel
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November 1st, 2002, 05:36 PM
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Corporal
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Re: Possible PBW game idea: Neutral Challange 2
oooohh,
And trading Comm Channels and Star Maps will actually be crucial!
CombatSquirrel
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November 1st, 2002, 06:07 PM
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Re: Possible PBW game idea: Neutral Challange 2
Quote:
Originally posted by CombatSquirrel:
I haven't seen the bug allowing Neutral races' ships to cross a WP under any circumstance, but I have seen the Event that flings a Neutral ship (or starbase) into a new and unexplored region of space...
Which reminds me that the Events.txt for this game would probably need to be inspected also... having your Homeworld Sun go Nova too easily would be unpleasant.
Any thoughts on the particular Mod (if any) to be used?
CombatSquirrel
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Don't really need to use a mod I am thinking. If we do maybe TDM. Although it's going to be tough going as it is, maybe we don't want to make it worse for us?
I am intending to use Fyron's mod to set the map up, but you won't have to have it on your system, I just need it when I create the map.
Yes, sun going nova would be a problem. I think If I set the events below catastrophic though that eliminates that possibility, without eliminating the other events which are potentially usefull for this game. Like having your base flung across the galaxy.
Also I am thinking a low ship limit on this one. Just to keep the AI from storming our systems and wiping us out.
Opinions?
Geoschmo
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