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  #1  
Old January 15th, 2001, 03:15 PM

KiloOhm KiloOhm is offline
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Default Re: Note from MM - AI MODDERS MUST READ THIS

This isn't really a bug, but could we get a way to DELETE designs instead of just obsoleteing them? I hate it when I screw up a design (like forgetting engines! ) and have to make up a new name because I can't delete the one I just screwed up.


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  #2  
Old January 15th, 2001, 04:49 PM
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Mephisto Mephisto is offline
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Default Re: Note from MM - AI MODDERS MUST READ THIS

Just rename the screwed up design and everything is fine.

quote:
Originally posted by KiloOhm:
This isn't really a bug, but could we get a way to DELETE designs instead of just obsoleteing them? I hate it when I screw up a design (like forgetting engines! ) and have to make up a new name because I can't delete the one I just screwed up.


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Old January 15th, 2001, 05:39 PM

SunDevil SunDevil is offline
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Default Re: Note from MM - AI MODDERS MUST READ THIS

Most suggestions have been covered, great job everyone, one thing that could be helpful is better documentation within the text files for better understanding of how things work, instead of using trial and error all the time.
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Old January 15th, 2001, 06:38 PM

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Default Re: Note from MM - AI MODDERS MUST READ THIS

Most said, let me just reiterate my 2 main concerns:

1. AI does not press its advantage
2. AI still attacks with clearly too small fleets, sometimes with single ships
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Old January 15th, 2001, 06:59 PM

jowe01 jowe01 is offline
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Default Re: Note from MM - AI MODDERS MUST READ THIS

Just read some more Posts at this board, thought about my Last games and concluded: inconsequence and lack of force concentration ARE the main things everybody is complaining about. I mean, all the AI's logistic errors hurt them, but these are what makes them victims instead of adversaries

[This message has been edited by jowe01 (edited 15 January 2001).]
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Old January 15th, 2001, 08:48 PM
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Jubala Jubala is offline
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Default Re: Note from MM - AI MODDERS MUST READ THIS

You're right there Jowe01. And when the AI does realize it's forces are inferior and doesn't attack, don't stay right next to the superior enemy fleet to wait for reinforcements. Talk about your sitting duck. Go meet them! Jump into the next most important system in the line and wait there. Most players are reluctant to warp into enemy space without probing first.

Edit:
Force concentration should be done in safe areas, not at the front. Concentrate, then move to the front. Not the move to the front, concentrate. That way we just pick them off when they come walsing in as singletons or way to small fleets.

[This message has been edited by Jubala (edited 15 January 2001).]
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Old January 15th, 2001, 09:07 PM
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Jubala Jubala is offline
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Default Re: Note from MM - AI MODDERS MUST READ THIS

Just remembered something that has always bothered me about the AI in tactical combat (and strategic). When it attacks one of my major worlds with several base space yards in orbit it doesn't destroy them although they are practically sitting ducks. It shoots at my ships until it can range on the planet and then it just forgets anything else is even there. It keeps shotting at the planet even long after all weapon platforms are gone and it can't shoot back while my remaining ships, sats and armed bases pound it's ships to scrap. It should realise what a heavy blow destroying my base space yards would be and do that! I do it all the time. It should also realise that it's getting killed by things that shoot (my ships) while it is shooting at something that isn't shooting back (my planet).

I also think that when it attacks a planet heavily defended with weapon platforms and it has no chance of destroying the platforms before it dies it should stay out of range and just blockade the place while waiting for backup. If the enemy comes with a stronger fleet before backup arrives, leave.

Oh, this isn't really AI oriented, but I would love a ship/fleet command called "Done" that removes that ship/fleet from the next/previous line (whatever) for those times when you want to leave it somewhere but there are enemies insystem so sentry doesn't work. A guard command would be good too so you don't have to click done every turn if it's a drawnout situation.

Conditional orders would be good too. You know, a bunch of "if this do that" and a catchall "else do this" for all situations not covered by the "if this do that" orders. That way we could give "Blockade until enemyfleet of strenght X or more arrives, the goto Y" kind of orders.

Back to AI issues. Um.. Don't have anymore at the moment.
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