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  #1  
Old November 4th, 2002, 08:10 PM

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Default Re: POLL->things we\'d really like in Next Patch (Platinum II)

Quote:
Originally posted by DavidG:
quote:
Originally posted by Will:
Some comments....

quote:

Facility that adds facility space to a planet
You DO realize how unbalancing/unrealistic this is, correct? Maybe if there is a one per planet restriction...

Actaully never thought about it before since this was someone elses idea. However I would think this could work if it was like Atmospheric Converter. After say a year you get 25% more facilities.

This would not be needed as much, if all the facility abilities could also be used by bases, like research and intel.
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  #2  
Old November 4th, 2002, 09:59 PM
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Default Re: POLL->things we\'d really like in Next Patch (Platinum II)

Quote:
Originally posted by [K126]Mephisto:
Latest patch infos:

How about how soon we may see this patch. The TDB bug is wreaking havoc in several games.

[ November 04, 2002, 19:59: Message edited by: Gandalph ]
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Old November 4th, 2002, 10:03 PM

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Default Re: POLL->things we\'d really like in Next Patch (Platinum II)

Bah. I want racial trait restrictions and requirements, and planetary drives

-Paladin
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  #4  
Old November 4th, 2002, 11:58 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: POLL->things we\'d really like in Next Patch (Platinum II)

Quote:
Originally posted by [K126]Mephisto:
Latest patch infos:

Version 1.82:
1. Changed - Ships in combat will now follow their fleet's strategy regardless of whether they are in a combat group or not.
Ummmm... does this mean unarmed ships/carriers/etc. will no longer run to the corners if they're part of a fleet that has a strategy of "[Optimum/point-blank/max/etc.] weapons range" or any of the other combat-oriented strategies? I can see that it might make planet invasions easier, and get rid of the "bug" that ships with only PDC will run from battle, but I'd like my supply and repair ships to stay away from the enemy ships...
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  #5  
Old November 5th, 2002, 01:53 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: POLL->things we\'d really like in Next Patch (Platinum II)

If a warship on optimum range orders loses all its weapons, it will run for the corners.
So a ship that starts with no weapons will run for it too.
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  #6  
Old November 6th, 2002, 01:54 AM

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Default Re: POLL->things we\'d really like in Next Patch (Platinum II)

6. Fixed - Improved the Transport minister a little. Really like to know what this means too ?.

I still like my idea of (1) Moddable Ministers to fine tune them? .

DAVID G >When do you think is a good time to close this poll,to send to MM.The poll looks pretty good what people want right now .
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Old November 6th, 2002, 01:13 PM
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Default Re: POLL->things we\'d really like in Next Patch (Platinum II)

Quote:
Originally posted by DirectorTsaarx:
quote:
Originally posted by [K126]Mephisto:
Latest patch infos:

Version 1.82:
1. Changed - Ships in combat will now follow their fleet's strategy regardless of whether they are in a combat group or not.
Ummmm... does this mean unarmed ships/carriers/etc. will no longer run to the corners if they're part of a fleet that has a strategy of "[Optimum/point-blank/max/etc.] weapons range" or any of the other combat-oriented strategies? I can see that it might make planet invasions easier, and get rid of the "bug" that ships with only PDC will run from battle, but I'd like my supply and repair ships to stay away from the enemy ships...
Perhaps a hard-coded Fleet Strategy of "On Your Own" needs to be added, which only specifies "ships will use their own strategy, as specified for their design" ...

That way you can have a single fleet, a mixed lot of missile and beam-armed warships, with a single logistics-and-repair ship -- and the missile ships will use a good missile strategy, the beam ships will use a good beam strategy, and the logistics ship will run for the (figurative) hills.
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