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November 7th, 2002, 12:33 AM
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Lieutenant Colonel
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Re: POLL->things we\'d really like in Next Patch (Platinum II)
Quote:
Originally posted by PaladinX:
Why not just do what I do, group your ships up by task, make them into separate fleets, with their own strategies and formations, and then you can just shift-select them all and give them a group move order.
A little more management required, -Paladin
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I see two problems with this. One as you say is a 'little more management'. Yuck. The other is what happens if the fleets have different speeds. Then I beleive they could end up separated at the end of the turn and if a combat occures one could show up and fight first.
I really hope the interpretation of the 1.82 fix does not mean supply and mine sweeper ships follow the combat guys into the attack. If so the current system is better IMO. Supply ships and other Defense ships that are in for example an 'optimum range' fleet and then run for the corners are as far as I'm concerned obeying their fleet orders since the fleet orders for that strategy tell them to break formation.
I presume some beta testers have played ver 1.82. How about they tell us how it works?
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November 7th, 2002, 07:05 AM
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Re: POLL->things we\'d really like in Next Patch (Platinum II)
Well, granted it would be better if you could create flotillas of fleets... But it works as a workaround. I can't say how it works in simultaneous, I haven't played in simul yet, but it works in turn based. They all move together in the first turn, and will stop as soon as the slowest fleet runs out of movement, however, you have to cancel the order and reissue every turn for long moves or else they end up separating.
Still, it's a way to handle it for now.
I will say I would prefer to have flotillas or else multiple battle Groups within a single fleet and keep the fleet orders override other behavior feature in place.
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November 8th, 2002, 01:30 AM
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General
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Re: POLL->things we\'d really like in Next Patch (Platinum II)
Quote:
Will all of your fleets arrive at the same time in simultaneous movement (ie, for PBW games)?
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They'll only move together for one turn's worth of movement, in both simultaneous and turn-based. It's been reported that they enter combat separately in simultaneous, even if they moved together.
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November 8th, 2002, 01:44 AM
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Re: POLL->things we\'d really like in Next Patch (Platinum II)
[quote]Originally posted by capnq:
Quote:
It's been reported that they enter combat separately in simultaneous, even if they moved together.
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I must admit I was one of the main one's spreading that bit of apparent misinformation. I did some test's the other day and confirmed that they do in faact enter combat together if they are moving together, which as you say they will do the first turn.
Geoschmo
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November 8th, 2002, 04:41 AM
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Re: POLL->things we\'d really like in Next Patch (Platinum II)
[quote]Originally posted by geoschmo:
quote: Originally posted by capnq:
Quote:
It's been reported that they enter combat separately in simultaneous, even if they moved together.
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I must admit I was one of the main one's spreading that bit of apparent misinformation. I did some test's the other day and confirmed that they do in faact enter combat together if they are moving together, which as you say they will do the first turn.
Geoschmo By moving together I assume you mean with PaladinX's method. Do you know what happens in simul movement if the fleets have different top movement speeds?
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November 8th, 2002, 09:50 PM
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Re: POLL->things we\'d really like in Next Patch (Platinum II)
Quote:
Do you know what happens in simul movement if the fleets have different top movement speeds?
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I think they'll stay together for the first turn, and separate if they're still moving the next turn, but I haven't tested it. I always just have the fleets meet somewhere and manually combine them into one fleet before sending them on to the target.
[ November 08, 2002, 19:53: Message edited by: capnq ]
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