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  #1  
Old January 16th, 2001, 07:58 PM

DirkHowitzer DirkHowitzer is offline
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Default Re: Note from MM - AI MODDERS MUST READ THIS

I don't know if anyone can answer this, perhaps Mephisto or one of the other big modders...How difficult, realistically, will it be for MM to enact the changes that've been suggested here? I mean it seems that were going beyond simple editing of txt files into unexplorered territory. I mean all of these suggestions are terrific but were talking turning the AI into something near perfect and almost humanlike. Is it possible at this junture?

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"He's dead, Jim."-- Lt. Commander Leonard "Bones" McCoy |Chief Medical Officer / USS Enterprise (NCC-1701)

[This message has been edited by DirkHowitzer (edited 16 January 2001).]
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  #2  
Old January 16th, 2001, 08:00 PM

KiloOhm KiloOhm is offline
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Default Re: Note from MM - AI MODDERS MUST READ THIS

One thing I think the AI should do is multiple attacks with the same fleet per turn (as a human does). If he attacks my planet and can't quite defeat it in one attack AND he has additional movement points after the attack, he should attack again if he can do more damage or win.

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  #3  
Old January 16th, 2001, 08:05 PM

Emperor Zodd Emperor Zodd is offline
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Default Re: Note from MM - AI MODDERS MUST READ THIS

Absolutely! Tell MM!
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Old January 16th, 2001, 11:59 PM

Nyx Nyx is offline
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Default Re: Note from MM - AI MODDERS MUST READ THIS

quote:
How difficult, realistically, will it be for MM to enact the changes that've been suggested here? I mean it seems that were going beyond simple editing of txt files into unexplorered territory. I mean all of these suggestions are terrific but were talking turning the AI into something near perfect and almost humanlike. Is it possible at this junture?


The vast majority of the suggestions in this list can be scripted as if-then statements. The problem is figuring out how to phrase them, how much this will slow the AI's turn, and making sure they don't conflict. Meaning most of what's here should be doable. Some of it will take more than a month, and/or one or two more patches worth of tweaking/play balance testing. But Aaron should be able to handle the majority of what people have suggested. Judging from how well the AI works already if you just fix the text files, and how well it worked in SE3, he does know how to script a dangerous AI. I have faith in him.

It would be nice if the people modding the AI scripts would continue to share their discoveries with him so he can keep abreast of what we all discover.

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