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  #1  
Old November 1st, 2002, 09:50 PM
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Default Re: Retrofit Order revocation

Quote:
Originally posted by Imperator Fyron:
In a simultaneous move game, you can clear the ship's orders before the end of the turn on which you ordered the retrofit, and it will cancle said retrofit. But once a ship has been retrofit (ie: the turn is processed), you cannot cancel it.
Thanks Fyron But let me see if I got this straight.

Taking an absurd scenario... the major refitting 100 Baseships at a planet which has only 1 shipyard. No choice but to watch 10+ years slip by, as the refit grindingly proceeds with the refit of one starship after another?
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Old November 1st, 2002, 09:59 PM

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Default Re: Retrofit Order revocation

No choice but to watch 10+ years slip by, as the refit grindingly proceeds with the refit of one starship after another?"

Assuming you have the cash, all the refits are done on the *first turn*. What you're left with then is a bunch of damaged baseships of the new class.

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Old November 1st, 2002, 10:01 PM
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Default Re: Retrofit Order revocation

Quote:
Originally posted by geoschmo:
Actually Tbontob what you are describing is not a retrofit being canceled. From your description, all your ships were completely retrofitted. The thing is after being retrofitted the new components have to be repaired. That's the "craters" you are seeing. Whether you can repair them all in the same turn they were retrofitted depends on how many components were replaced, and how many facilities or ships with space yards and repair bays in that sector.

Your retrofit can be cancelled for lack of resources, or if the new design is more than 150% of the old design. But you will get a message in the log telling you if the retrofits were succesful or failed for each retrofit.

Geoschmo
Thanks Geo

Again, lets see if I got it right...

1) Payment is made upfront for all the refits at the turn of 2500.0 to 2500.1
2) All ships then have "craters" where the new components are to be inserted. These "craters" signify components that need to be repaired.
3) In any turn (edit: including the turn from 2500.0 to 2500.1), the number of components that actully replace these "craters" depends upon the number of component repair facilities available.

[ November 01, 2002, 20:03: Message edited by: tbontob ]
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Old November 1st, 2002, 10:08 PM
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Default Re: Retrofit Order revocation

Quote:
Originally posted by tbontob:
Again, lets see if I got it right...

1) Payment is made upfront for all the refits at the turn of 2500.0 to 2500.1
2) All ships then have "craters" where the new components are to be inserted. These "craters" signify components that need to be repaired.
3) In any turn (edit: including the turn from 2500.0 to 2500.1), the number of components that actully replace these "craters" depends upon the number of component repair facilities available.
Exactly.
Quote:
Taking an absurd scenario... the major refitting 100 Baseships at a planet which has only 1 shipyard. No choice but to watch 10+ years slip by, as the refit grindingly proceeds with the refit of one starship after another?
You can build a bunch of space yards with 3 retrofit comps each in them. Each of those will retorfit a lot of comps. I have had big games where I park 4 or 5 of these over my an important planet and it can repair a considerable sized fleet in one turn.

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Old November 1st, 2002, 10:11 PM
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Default Re: Retrofit Order revocation

Thanks guys!

This is an obscure aspect of the game.

I had no idea that the "repair facilities" played a role in retrofitting.
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Old November 1st, 2002, 10:23 PM
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Default Re: Retrofit Order revocation

One Last question...

The number of "component repair facilities" available in a sector depends upon many factors such as the number of shipyards, the type of shipyards, the level of ship yards and the "repair rate" of the race.

Is there a easy way to determine number of component repair facilities actually available at a location.

If not an easy way, then is there a hard way.

[ November 01, 2002, 20:26: Message edited by: tbontob ]
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Old November 1st, 2002, 10:26 PM

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Default Re: Retrofit Order revocation

"If not an easy way, then is there a hard way."

Add the "repair" ability of every single ship, base, and planetary ship yard present. Multiply that by the repair rate in percent, i.e. 100% = 1, 80% = .8, 120% = 1.2, and so on.

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