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  #11  
Old November 6th, 2002, 11:20 PM
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Default Re: how to stop ships from running away

Hmmm. Thought - Point defense sats in the cargo hold
Enemy launches missiles -> *bam* much more PD for your space.

Disadvantage is of course in the loading / unloading of said devices, but some might consider it worth it.
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  #12  
Old November 7th, 2002, 04:02 AM

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Default Re: how to stop ships from running away

"Disadvantage is of course in the loading / unloading of said devices, but some might consider it worth it."

It won't work in strategic, and IIRC sats can't be recovered in Tactical. Then again I've never tried..

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  #13  
Old November 8th, 2002, 01:39 AM
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Default Re: how to stop ships from running away

Quote:
IIRC sats can't be recovered in Tactical.
They can't; neither can fighters. But if the ship that launched them survives the battle, it automatically recovers them when you leave the Tactical screen. (It was a pleasant surprise the first time I saw it happen; I expected the sats to be left deployed in the sector.)
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  #14  
Old November 8th, 2002, 02:43 AM
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Default Re: how to stop ships from running away

I actually meant the bother of unloading them in combat, then reloading them after.
I didn't realise they were automatically collected again.
Now, if you could just get the ships carrying them to stay put...
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