
November 5th, 2002, 04:16 PM
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Join Date: Nov 2002
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Re: How can I kick out spaceport functions completely ?
Hmm, programming my own game would just cost me too much time which I just do not have, but I have alreday started to make a webbased se4-like game with some friends, although there are already many.
Quote:
But at any rate, you are not likely to get any assistance on this forum for hacking the game code.
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I never asked for it, did I ?
I asked whether it is possible with the normal moddable files to change the economic system in se4 completly. And as it does not seem so, I just tried to change it in the exe-file. If I wanted to hack it for public purpose I would have presented the source code of the game, which is a nice example for Delphi-programming at its best !
At those who now feel to need to have the source code:
I will not give it to you !!!
Just for those who are interested:
it costed me several hours, but I finally could change what I wanted, even without any programm errors when starting the game.
But it is not at all what I wanted, because I wanted to make a legal mod , which can be played by everyone.
So I am back at the beginning of this post
and open for any advice how I could mod the game to have an planetonly-economy, which would lead to a greater importance of transporters and the resulting transport-routes.
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Hail, all hail Macbeth !
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