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  #1  
Old January 4th, 2003, 09:31 AM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Bugs in Gold v1.78?

[Message restored as the bug has been fixed.]

Found a nice feature recently:

Any project which needs 10 turns (emergency build rate) for complete can be set to emergency build with avoidance of the slow rate. When it is completed, just press the clear queue button and the slow build rate will be reset. The emergency build button is inverted after that but it does not matter, you can press clear queue for a 2nd time to clear this out.

[ January 27, 2003, 19:09: Message edited by: Mephisto ]
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Old January 4th, 2003, 10:30 AM

Zarix Zarix is offline
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Default Re: Bugs in Gold v1.78?

[Message restored as bug has been fixed]

Quote:
Originally posted by PsychoTechFreak:
Any project which needs 10 turns (emergency build rate) for complete can be set to emergency build with avoidance of the slow rate.
I can confirm this. It is a huge bug. It is very hard to tell if someone is using it and it gives big advantage.

[ January 27, 2003, 19:10: Message edited by: Mephisto ]
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Old January 4th, 2003, 10:35 AM

Zarix Zarix is offline
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Default Re: Bugs in Gold v1.78?

Quote:
Originally posted by Hotfoot:
But since we're on the subject, wouldn't that have the same problem as ships using shift-select as far as combat goes, meaning that they'll all arrive one right after the other, rather than as one group?
Shif-clicking drones works fine. The drones arrive on the same time. They might need to have the same movement points but I haven't tested it.
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