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January 16th, 2001, 07:29 PM
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Second Lieutenant
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Re: Petition for Multiple Shipyards: MM take note...
GUys,
Isn't the simple solution to build space yard ships? More realistic too since building a ship in space is easier no?
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Seawolf on the prowl
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Seawolf on the prowl
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January 16th, 2001, 07:40 PM
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Major General
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Re: Petition for Multiple Shipyards: MM take note...
Well, for instance, it's very strange that even a world of 8B people can't build both a ship AND a facility simultaneously; unless it's a mobile shipyard, it's unclear that it should really be involved at all, actually.
Likewise, you can't build two types of units simultaneously, or a facility and fighters, or... it's quite counterintuitive. It MIGHT make sense based on pop limits (e.g. you need a certain amount of pop to operate the facility and its infrastructure), but it's not -- a sphereworld w/ 50B people still can only build one item at a time.
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-- The thing that goes bump in the night
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January 16th, 2001, 07:47 PM
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Private
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Re: Petition for Multiple Shipyards: MM take note...
Multiple ships yards would be OK or at least allow multiple items to be built in one turn or at least start the next item with left over resources.
The way the game works now, you have to play as Sea Wolf suggests, building orital shipyars on bases. I usually build 3 - 5 myself on my homeworld, depending on how soon I get my hands on a colony with Metal. Once I build enough of these bases, I scrap the planet shipyard (when it has 1.0 years of Slow building) and build something else I need such as a Mineral Mining Facility.
Ship yard bases do cost maintenance, but they can be mothballed when you do not need them.
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Commander G
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January 16th, 2001, 09:00 PM
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Captain
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Re: Petition for Multiple Shipyards: MM take note...
quote: Originally posted by Seawolf:
GUys,
Isn't the simple solution to build space yard ships? More realistic too since building a ship in space is easier no?
If it's easier in space, then why are space yard ships/bases so much slower at building stuff? And why can't they cooperate on a big project (even at reduced efficiency)? And why don't they get bonuses for being in orbit around a planet with tons of population? And if they're not at a planet, where are they getting their supplies from? (Now that I mention it, even if they are at a planet, where are their supplies coming from, if it is a tiny, airless, hostile, barely-inhabited, rioting world under siege?)
[This message has been edited by dmm (edited 16 January 2001).]
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January 16th, 2001, 09:01 PM
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Private
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Re: Petition for Multiple Shipyards: MM take note...
Perhaps you should be allowed so many shipyards per population. ie: 1 per 4b. Thus large planets, and ring/sphere worlds would benefit while most other planets would remain as they are.
Frank V.
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January 16th, 2001, 10:23 PM
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Second Lieutenant
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Re: Petition for Multiple Shipyards: MM take note...
quote: Originally posted by Taqwus:
If you wanted to reduce the potential effect of multiple shipyards, you could use something like a harmonic series.
For any given project, sort them in order of descending production rate (in case there are non-upgraded Versions). Then the first contributes 100 percent, the second 50 percent, the third 33\frac{1}{3} percent, and so forth -- perhaps while still costing the full rate. Systems integration is NOT easy or cheap...
Yeah, that was pretty much the idea I sent to MM awhile back in addition to asking to make it possible to build multiple facilities per turn if you have the production capability. (Eg, production of 3000 of each resource per turn letting you build two 1200 mineral cost facilities in one turn or something like that.)
The way I saw it, you have the main space yard building the object while the other space yards in the sector are building parts and sending them over to the main space yard for installation. The loss in production from assisting was supposed to represent extra resources spent moving it over plus time lost/snafus/etc from having a big project like that running, all the small cargo pods transiting this way and that, massive overtime pay, etc.
I'd also like to plug the ability to tow objects within a system so you don't have to risk assembling your defense bases right on the warp point and/or tow them to threatened warp points if needed.
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--
"What do -you- want?" "I'd like to live -just- long enough
to be there when they cut off your head and stick it on a
pike as a warning to the next ten generations that some favors
come with too high a price. I would look up into your lifeless
eyes and wave like this..." *waggle* "...can you and your
associates arrange that for me, Mr. Morden?"
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...can you and your associates arrange that for me, Mr. Morden?
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