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November 12th, 2002, 04:28 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEAD MATCH CONTEST!
If doesn't exist objections, I'm going to change something the original format of the Contest.
First, would like to include max of possible AI without became crazy running the games! Then, will be happy to extend the 16 AIs limit to 24.
Second, was thinking that with the originally proposed fixture, maybe the best 2 AIs could have the bad luck to have a meet in the first round, and then, we will lose one of them so early... then, was thinking to use a more fair but long system to run the contest.
- 6 Groups with 4 races.
- All the races of ech group will play between them, in the 1 vs 1 basis. It mean, 6 games per Group.
- The 2 first races of each group, will go to the next round.
- If does exist a draw for the 1st or second place, I'll run extra games.
- The second round will be done with 3 Groups of 4 AIs. The 2 first of each group will go to the third round.
- The Third Round will be done with 2 Groups of 3 AIs each one. The 2 first of each group, will go the the fourth round.
- The Fourth round will be done with 2 Groups of 2 AIs each one. The winner of each group, will fight the final.
Here is a link with the projected fixture.
Fixture.zip
With this format, the tournament will take more time to run, but think we will get more accurated results.
Objections?????????
Hey, does exist a voluntary that would like to run a website for the Tournament? Would be cool, because we could post there all the AI files used, the Map, zip files with the savegames, the results, etc, etc
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November 12th, 2002, 07:47 AM
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Corporal
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Join Date: Oct 2001
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Re: AI DEAD MATCH CONTEST!
Quote:
Originally posted by Stone Mill:
My money is certainly on the Romulans... so... speaking of wagers... when the final list is decided, please post odds so we can do some virtual wagering! This could be fun, eh?
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Stone Mill, that is an awesome idea. Maybe victory will only be bragging rights, but I'm in.
CombatSquirrel
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November 12th, 2002, 08:04 AM
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Major
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Join Date: Oct 2000
Location: New York, NY
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Re: AI DEAD MATCH CONTEST!
MB, could you post save game files every so often for each of the games so we the "spectators" can see what the AIs are doing to each other?
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November 13th, 2002, 12:11 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: AI DEAD MATCH CONTEST!
Quote:
Originally posted by Urendi Maleldil:
MB, could you post save game files every so often for each of the games so we the "spectators" can see what the AIs are doing to each other?
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Sure.
The only problem is the size. I'll keep savegames every 10 turns, but considering that will be lots of games, Shrapnel will kill me!
Well. The list was closed and after compile all the named races... the number was exactly 24!
Here are all the voted AIs:
Jraenar
Klingons
Praetorian
Romulans
Shadows
UkraTal
United Flora
Space Vikings
Drakol
Earth Alliance
Narn
Star Wars Empire
EEEvil Empire
Angelican Regency
Xi'Chung
Namovans
Azorani
Rage
Orks
Pyrochette
Eee
Toron
Aquilaeian
Vaxin
Well, after it, have started to generate random numbers with my calc for every race. Then, after order the racers for the generated number, the Groups are:
GROUP A
United Flora 0,035
Eee 0,101
Drakol 0,134
Azorani 0,229
GROUP B
Aquilaeian 0,244
Orks 0,261
Space Vikings 0,331
UkraTal 0,364
GROUP C
Namovans 0,392
Pyrochette 0,452
Praetorian 0,5
Vaxin 0,603
GROUP D
Toron 0,606
Xi'Chung 0,609
Rage 0,609
Earth Alliance 0,688
GROUP E
EEEvil Empire 0,709
Klingons 0,722
Angelican Regency 0,831
Jraenar 0,838
GROUP F
Star Wars Empire 0,844
Shadows 0,85
Narn 0,979
Romulans 9,62
Then, I'm starting the first match between United Flora and the EEE new Version.
LETS GO!!!
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November 13th, 2002, 01:25 AM
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Captain
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Join Date: Jan 2001
Location: Chandler, AZ, USA
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Re: AI DEAD MATCH CONTEST!
I have just posted Version 3.0 of the Rage. If it is not too late, I would like them to be the Version in the contest.
For the sake of redundency, here is the link:
1037251673.zip
Edit for corrected link. Somehow I previously uploaded the wrong Zip file.
[ November 14, 2002, 05:32: Message edited by: Alpha Kodiak ]
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November 13th, 2002, 02:26 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEAD MATCH CONTEST!
Quote:
Originally posted by Alpha Kodiak:
I have just posted Version 3.0 of the Rage. If it is not too late, I would like them to be the Version in the contest.
For the sake of redundency, here is the link:
1037143144.zip
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Sure Alpha, I will use the Last files.
Well, we have our first winner!
Yep, the United Flora have defeated the EEE. Was something easy for them, I think. Believe that the main problem with the EEE was their expansion.
Here is the link: UFlora_vs_EEE_G1.zip
Now are fighting the Drakol vs Azorani.
The Azorani go first (turn 85), but looks a balanced game.
EDIT: Turn 273 and the game seems decided for the Azorani. The Drakol where out of minerals during a long time.
Edit2: The game has been finished and the Azorani are the winners.
Drakol_vs_Azorani_G1.zip
Now are fighting the Aquilaeian Vs Orks.
I'll going to sleep and tomorrow will see the result...
EDIT 3: I'm still here! ! Turn 178 and the Aquilaeian have the advantage and think will win the match.
Now, really I'm going to sleep!!!
----------------------------------------------
IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!
Hey DeathStalker, could you send me the files for:
Star Wars Empire 1.
EEEvil Empire
Angelican Regency
Please remember that should be compatible with 1.78.
[ November 13, 2002, 03:16: Message edited by: Master Belisarius ]
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November 13th, 2002, 06:26 AM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
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Re: AI DEAD MATCH CONTEST!
Quote"IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!
Hey DeathStalker, could you send me the files for:
Star Wars Empire 1.
EEEvil Empire
Angelican Regency
Please remember that should be compatible with 1.78."
The latest Versions of the shipsets (EEEvil and StarWars Emp1) are at Kuat Drive Yards. The Regency is one of John Beeches and is at Universal Ship Yards. (dont' actually know who did the AI for it).
As for compatibility the ones I have work fine with the latest se4 Version.
If you can't get to them though I could post them here. (edit)
[ November 13, 2002, 04:28: Message edited by: Deathstalker ]
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