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  #1  
Old November 13th, 2002, 12:11 AM
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Default Re: AI DEAD MATCH CONTEST!

Quote:
Originally posted by Urendi Maleldil:
MB, could you post save game files every so often for each of the games so we the "spectators" can see what the AIs are doing to each other?
Sure.
The only problem is the size. I'll keep savegames every 10 turns, but considering that will be lots of games, Shrapnel will kill me!

Well. The list was closed and after compile all the named races... the number was exactly 24!

Here are all the voted AIs:

Jraenar
Klingons
Praetorian
Romulans
Shadows
UkraTal
United Flora
Space Vikings
Drakol
Earth Alliance
Narn
Star Wars Empire
EEEvil Empire
Angelican Regency
Xi'Chung
Namovans
Azorani
Rage
Orks
Pyrochette
Eee
Toron
Aquilaeian
Vaxin

Well, after it, have started to generate random numbers with my calc for every race. Then, after order the racers for the generated number, the Groups are:

GROUP A
United Flora 0,035
Eee 0,101
Drakol 0,134
Azorani 0,229

GROUP B
Aquilaeian 0,244
Orks 0,261
Space Vikings 0,331
UkraTal 0,364

GROUP C
Namovans 0,392
Pyrochette 0,452
Praetorian 0,5
Vaxin 0,603

GROUP D
Toron 0,606
Xi'Chung 0,609
Rage 0,609
Earth Alliance 0,688

GROUP E
EEEvil Empire 0,709
Klingons 0,722
Angelican Regency 0,831
Jraenar 0,838

GROUP F
Star Wars Empire 0,844
Shadows 0,85
Narn 0,979
Romulans 9,62

Then, I'm starting the first match between United Flora and the EEE new Version.
LETS GO!!!
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  #2  
Old November 13th, 2002, 01:25 AM
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Default Re: AI DEAD MATCH CONTEST!

I have just posted Version 3.0 of the Rage. If it is not too late, I would like them to be the Version in the contest.

For the sake of redundency, here is the link:

1037251673.zip

Edit for corrected link. Somehow I previously uploaded the wrong Zip file.

[ November 14, 2002, 05:32: Message edited by: Alpha Kodiak ]
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Old November 13th, 2002, 02:26 AM
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Default Re: AI DEAD MATCH CONTEST!

Quote:
Originally posted by Alpha Kodiak:
I have just posted Version 3.0 of the Rage. If it is not too late, I would like them to be the Version in the contest.

For the sake of redundency, here is the link:

1037143144.zip
Sure Alpha, I will use the Last files.

Well, we have our first winner!
Yep, the United Flora have defeated the EEE. Was something easy for them, I think. Believe that the main problem with the EEE was their expansion.
Here is the link: UFlora_vs_EEE_G1.zip

Now are fighting the Drakol vs Azorani.
The Azorani go first (turn 85), but looks a balanced game.
EDIT: Turn 273 and the game seems decided for the Azorani. The Drakol where out of minerals during a long time.
Edit2: The game has been finished and the Azorani are the winners.
Drakol_vs_Azorani_G1.zip

Now are fighting the Aquilaeian Vs Orks.
I'll going to sleep and tomorrow will see the result...
EDIT 3: I'm still here! ! Turn 178 and the Aquilaeian have the advantage and think will win the match.
Now, really I'm going to sleep!!!

----------------------------------------------
IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!
Hey DeathStalker, could you send me the files for:

Star Wars Empire 1.
EEEvil Empire
Angelican Regency

Please remember that should be compatible with 1.78.

[ November 13, 2002, 03:16: Message edited by: Master Belisarius ]
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Old November 13th, 2002, 06:26 AM
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Default Re: AI DEAD MATCH CONTEST!

Quote"IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!
Hey DeathStalker, could you send me the files for:

Star Wars Empire 1.
EEEvil Empire
Angelican Regency

Please remember that should be compatible with 1.78."

The latest Versions of the shipsets (EEEvil and StarWars Emp1) are at Kuat Drive Yards. The Regency is one of John Beeches and is at Universal Ship Yards. (dont' actually know who did the AI for it).

As for compatibility the ones I have work fine with the latest se4 Version.

If you can't get to them though I could post them here. (edit)

[ November 13, 2002, 04:28: Message edited by: Deathstalker ]
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Old November 13th, 2002, 06:30 AM
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Default Re: AI DEAD MATCH CONTEST!

Something odd happened in the Drokol vs. Azorani match. I checked the Azorani designs at turn 100 and none of the designs were correct for Azorani. There was an armed colonizer cruiser that does not exist for the Azorani, and weapons for attack ships were a mix of missiles and PPB. Then I checked at the end of the game and the designs were a mix of the above designs and standard Azorani designs. I noticed that many of the designs were named Design nnn, so I wonder if there was a cross-up of some sort with the Drakol on design names.
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Old November 13th, 2002, 06:46 AM
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Default Re: AI DEAD MATCH CONTEST!

EDIT: About my idea below, i'll do something on the EEE, 1st game in the next couple days and post it.

EDIT: I only read pages 2 and 3 before posting hence most of this is irrelevant.

However... each game or series could be distributed for analysis and a whole analysis package could be drawn up with a winner written up. Also big points for any race that can beat the allegiance subverter w/o a mod.

...maybe?

[ November 13, 2002, 05:01: Message edited by: Skulky ]
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Old November 13th, 2002, 10:58 AM

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Default Re: AI DEAD MATCH CONTEST!

I just checked the saves (turn 100 and later) of the EEE-UF match. There are lots of oddities (on the Eee side) similar to those AK mentioned in his Last post.

The ship designs are completely new: The Eee never designed cargo or troop transports. I didn't find the missile and PPB attack ships, there are lots of APB and DUC ships which the Eee never designed (APBs are not even researched). There are weapon platforms the Eee never designed, researched or built but a lot of "wrong" fighters. The research tree is also very strange and not the "original" one, the facility construction is lousy. To shorten it up, I found the Emperor's name but the wrong Empire.
After seeing this chaos I stopped wondering why the UF defeated the Eee so easily. Using this stuff the Eee are not even a match for a stock race. An official protest by General Secretary Lihun is in order.
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