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November 30th, 2002, 05:59 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEAD MATCH CONTEST!
Quote:
Originally posted by TerranC:
I know this is a big request, but could you post the AI Versions used for the top 12 AIs that made it?
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But I'm using files that are currently in the download forum.
- EEE, United Flora, Namovans, Pyrochette and Aquilaeian: you can see them posted.
- Klingon, Romulan and Jraenar, from the Last posted God Emperor's AIs.
- Vikings, Toron, EA and Narn, from the Last TDM.
Anyway, I have not problems to post the AI files inside a zip (but without the *.bmp files), but tomorrow.
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November 30th, 2002, 08:10 AM
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Sergeant
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Join Date: Feb 2001
Location: Parts Unknown, NY
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Re: AI DEAD MATCH CONTEST!
I realize that the EEE are already doing well, but I wonder if they'd do even BETTER if the matches weren't 1 on 1. Their ultra-friendliness might prove even more dangerous in those situations. I've been in games where I've wanted to war with the EEE, but I had more immediate enemies, and those EEE are so darn friendly and so darn STRONG!!! 
__________________
I'm about to turn it up a notch!!
Where's the ka-boom? There was supposed to be an Earth-shattering ka-boom!
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November 30th, 2002, 12:03 PM
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Corporal
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Join Date: Jun 2002
Location: Hannover, Germany
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Re: AI DEAD MATCH CONTEST!
Quote:
Originally posted by Master Belisarius:
But I'm using files that are currently in the download forum.
- EEE, United Flora, Namovans, Pyrochette and Aquilaeian: you can see them posted.
- Klingon, Romulan and Jraenar, from the Last posted God Emperor's AIs.
- Vikings, Toron, EA and Narn, from the Last TDM.
Anyway, I have not problems to post the AI files inside a zip (but without the *.bmp files), but tomorrow.
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Please exclude the EEE. I'm altering most of the strategies due to new knowledge (from PvK) about "missile hunting" and how it can be avoided. Secondly after checking the savegames I decided to alter slightly the design creation and facility construction files.
I would like to have only the most recent of my EEE available, the one I'm currently using, that is. That's why I removed the download link in the Mod-forum some days ago.
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homo homini lupus est
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November 30th, 2002, 03:25 PM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: AI DEAD MATCH CONTEST!
Hi MB - great idea. Thanks for including my Dra'kol, but as Mephisto pointed out, I tried to keep them true to form as an Intel/Gas race based on their ancestors the Darlok  so they would offer some variety in races. Anyway, if you do another series, I would not mind seeing how my revised Piundon AI from the TDM pack fare.
Thanks
-TG
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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November 30th, 2002, 04:06 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEAD MATCH CONTEST!
Quote:
Originally posted by Rexxx:
Please exclude the EEE. I'm altering most of the strategies due to new knowledge (from PvK) about "missile hunting" and how it can be avoided. Secondly after checking the savegames I decided to alter slightly the design creation and facility construction files.
I would like to have only the most recent of my EEE available, the one I'm currently using, that is. That's why I removed the download link in the Mod-forum some days ago.[/QB]
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Ok, as you wish Rexxx, but think TerranC wanted to have all the AIs involved in the contest, not the Last Version.
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November 30th, 2002, 04:13 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEAD MATCH CONTEST!
Quote:
Originally posted by Tampa_Gamer:
Hi MB - great idea. Thanks for including my Dra'kol, but as Mephisto pointed out, I tried to keep them true to form as an Intel/Gas race based on their ancestors the Darlok so they would offer some variety in races. Anyway, if you do another series, I would not mind seeing how my revised Piundon AI from the TDM pack fare.
Thanks
-TG
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Hi Tampa! A long time without see you!
Ok, no problem, the next time the Piundon will be there.
But I have not included the AIs to my own taste! All the races into the contest were voted for someone.
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November 30th, 2002, 04:41 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEAD MATCH CONTEST!
Narn vs Jraenar.
The Narn defeated the Jraenar in less than 200 turns.
Here the link: Narn_vs_Jraenar_S3.zip
Now, I'm starting the game between the Pyrochette and EEE.
[ November 30, 2002, 14:44: Message edited by: Master Belisarius ]
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