Pyrochette vs EEE.
The Pyrochette has a better start than the EEE. But the EEE started to attack the Pyrochette planets with several small fleets, and then, changed the game to their side.
The Pyrochette had several fleets with the "do nothing" syndrome, and then at the turn 365, although think still they could fight and try to win, believe the EEE will win.
Turn 458.
The Pyrochette were able to control the riots, and start to re-construct their empire. Has started an offensive into the EEE territory, and are near in the numbers.
Turn 482.
Although the EEE control most the galaxy, anyway they're loosing by points. A loong and very interesting game.
Turn 500 and the Pyrochette won by points...
Here the link (a heavy file to download!):
Pyrochette_vs_EEE_S1.zip
Want to comment a few things:
1) The EEE never used troop transports. Think this is a disadvantage.
2) The Pyrochette won, only because:
a) Were good keeping their Last systems and their planets without riots most the time.
b) Had a good management of the production, to surpass the EEE production, even with less systems.
3) Interesting, but the Pyrochette never won a fast game: Two times at the turn 350, one time at the turn 450 and two times at the turn 500.
4) Sometimes the hardcoded AI behavior is very frustrating... The "do nothing" bug in the fleets or the lack of skills that has the Population Minister to send population to planets without people, or the lack of skills to decide the right targets, can change the course of any game.
Finally, I'm starting to feel myself ashamed and afraid: my two AI's had won all the games... and think that somebody could start to believe that I'm doing something to help them to win...
If somebody feel something like that, I have not problems if this person want to run the games where my AIs are involved.
[ November 30, 2002, 22:54: Message edited by: Master Belisarius ]