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  #1  
Old December 1st, 2002, 07:07 PM
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Default Re: AI DEAD MATCH CONTEST!

I couldn't agree more that anything more than a 1 on 1 test would be a nightmare to manage.

I can remember seeing the EEE dreadnoughts, bristling with heavy-mounted ripper beams...brrrrrr!

I can only imagine the horror if the EEE had proven the best AI in the game. The thought that their happy, friendly demeanor hid an absolute monster of an AI opponent would give even us humans the willies!!!
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Old December 1st, 2002, 08:51 PM

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Default Re: AI DEAD MATCH CONTEST!

Quote:
Originally posted by Cheeze:
I can only imagine the horror if the EEE had proven the best AI in the game. The thought that their happy, friendly demeanor hid an absolute monster of an AI opponent would give even us humans the willies!!!
The stock EEE had to be peaceful/forgiving to make use of the Ancient Race trait at all. An aggressive Gas Giant Race with this racial trait is dead within 50-70 turns. They build an endless stream of colonizers which are dead meat a few turns later, never reaching their destinations.

The EEE in this contest use the - only slightly altered - anger and politics files of their ancestors. Their happy friendly demeanor is their best chance to survive long enough to discover rock planet colonization. From this point on they can build up an empire similar to those of rock planet races. An empire consisting only of Gas Giants isn't an empire it is "patchwork". The Emperor has to travel very far to visit his citizens, lots of systems to be crossed without any colonizable planet.

In a "normal" game when facing a Gas Giant race the best strategy is strike first and strike hard. Their empires crumble very easily in early game, later - when they get the colonization techs - they become much more powerful.

I prefer the peaceful approach for my games as well but for the EEE (IMO any Gas Giant race) it is vitally important.

[ December 01, 2002, 18:53: Message edited by: Rexxx ]
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  #3  
Old December 1st, 2002, 09:26 PM
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Default Re: AI DEAD MATCH CONTEST!

Quote:
The stock EEE had to be peaceful/forgiving to make use of the Ancient Race trait at all.
I'm convinced that that's a typo/bug in the stock game; IMO the 2000-point Eee should be Mechanoids like their other two options, rather than Ancient.
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  #4  
Old December 1st, 2002, 09:36 PM
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Default Re: AI DEAD MATCH CONTEST!

United Flora vs Romulans.
The United Flora defeated the Romulans, before the turn 290. The Romulans never were able to stop the United Flora's waves of ships.
Here the link: UFlora_vs_Romulans_S2.zip

Now, I'm starting a game between 2 strong AIs, and a B5 duel: Narn vs EA.
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  #5  
Old December 1st, 2002, 09:43 PM
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Default Re: AI DEAD MATCH CONTEST!

Narn vs EA.
Turn 47.
The Narn is ahead in the numbers... but both races signed a Trade Alliance. Hope they break this treaty... if not, will be a boring game until the turn 500.
Turn 500.
A boooring game... and the EA won by points.
Here the link: Narn_vs_EA_S3.zip

[ December 01, 2002, 22:32: Message edited by: Master Belisarius ]
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  #6  
Old December 1st, 2002, 11:56 PM

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Default Re: AI DEAD MATCH CONTEST!

MB,
Just wondering whether you could do me a favour and at some point run the Klingons vs the Aquileans on Low Bonus. Would be interested to assess their performance and deficiencies under that condition.
Thanks,

GE
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  #7  
Old December 2nd, 2002, 12:20 AM
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Default Re: AI DEAD MATCH CONTEST!

Quote:
Originally posted by God Emperor:
MB,
Just wondering whether you could do me a favour and at some point run the Klingons vs the Aquileans on Low Bonus. Would be interested to assess their performance and deficiencies under that condition.
Thanks,

GE
Sure. But give me a few days...
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