.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 14th, 2001, 08:11 PM

Nordhead Nordhead is offline
Private
 
Join Date: Jan 2001
Location: Brier,WA,U.S.A.
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Nordhead is on a distinguished road
Default ship mainenance cost

I have a question concerning ship maintenance costs when it comes to designing a ship that mines asteriods. Early on I designed a miner using a Frigate ship and installed a robo mining 1 component an found out my maintenace costs far exceeded the amount of minerals mined per turn which does not make sense. Can someone tell me what type ship and components to install in order to have a positive mineral flow

thanks
Reply With Quote
  #2  
Old January 14th, 2001, 08:32 PM

apache apache is offline
Corporal
 
Join Date: Dec 2000
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
apache is on a distinguished road
Default Re: ship mainenance cost

Well, satellites don't pay maintainance...
Reply With Quote
  #3  
Old January 15th, 2001, 12:38 AM

DirkHowitzer DirkHowitzer is offline
Corporal
 
Join Date: Jan 2001
Location: PA
Posts: 82
Thanks: 0
Thanked 0 Times in 0 Posts
DirkHowitzer is on a distinguished road
Default Re: ship mainenance cost

There is no profitable way to remote mine with big ships unless you reduce the maintenance costs or increase mining gains in one of the .txt files. Though, as stated previously, sats have no maint. costs. It is my opinion that remote mining is not feasible.

------------------

"He's dead, Jim."-- Lt. Commander Leonard "Bones" McCoy |Chief Medical Officer / USS Enterprise (NCC-1701)
__________________

He's dead, Jim.-- Lt. Commander Leonard Bones McCoy |Chief Medical Officer / USS Enterprise (NCC-1701)
Reply With Quote
  #4  
Old January 15th, 2001, 01:27 AM
Jubala's Avatar

Jubala Jubala is offline
Second Lieutenant
 
Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
Thanks: 0
Thanked 0 Times in 0 Posts
Jubala is on a distinguished road
Default Re: ship mainenance cost

With large sats you can remote mine without maintainance costs, but you can only have one sat per sector to mine so the flow of resources won't be great. You can also build really big ships to get a positive flow but imo the best way without modding is to build a mining starbase. 50% upkeep reduction does alot. Have to get a ship yard ship there to do it though, which means you got to have cruisers. Smallest ship that can house a space yard.
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
Reply With Quote
  #5  
Old January 15th, 2001, 04:15 AM

Barnacle Bill Barnacle Bill is offline
Sergeant
 
Join Date: Nov 2000
Location: Somewhere on the wine-dark sea...
Posts: 236
Thanks: 0
Thanked 0 Times in 0 Posts
Barnacle Bill is on a distinguished road
Default Re: ship mainenance cost

>With large sats you can remote mine without
>maintainance costs, but you can only have
>one sat per sector to mine so the flow of
>resources won't be great.

The latest patch is supposed to have fixed that, so you can remote mine with every satallite in the group. I haven't tested it, though.
Reply With Quote
  #6  
Old January 15th, 2001, 06:51 AM
Jubala's Avatar

Jubala Jubala is offline
Second Lieutenant
 
Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
Thanks: 0
Thanked 0 Times in 0 Posts
Jubala is on a distinguished road
Default Re: ship mainenance cost

I did. Only one sat mines even if you have 14 there.
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
Reply With Quote
  #7  
Old January 15th, 2001, 10:43 AM

alasyr alasyr is offline
Corporal
 
Join Date: Jan 2001
Location: Zagreb, Croatia
Posts: 59
Thanks: 0
Thanked 0 Times in 0 Posts
alasyr is on a distinguished road
Default Re: ship mainenance cost

The only way I found profitable is using minning bases.Bases have only 1/2 upkeep which helps.Space station could be filled with 4 miners, it could make some minerals but not worth the trouble.The first base design which pays is battlestation fitted with 14 miners.The interesting thing about robo miners (farmers, extractor) don't get hit by appropriate racial bonuses (pennalties).
Reply With Quote
  #8  
Old January 15th, 2001, 11:00 AM

Tomgs Tomgs is offline
Sergeant
 
Join Date: Oct 2000
Location: Winnetka, CA, USA
Posts: 357
Thanks: 0
Thanked 0 Times in 0 Posts
Tomgs is on a distinguished road
Default Re: ship mainenance cost

Quote:
4. Fixed - A satellite group cannot remote mine with all of the satellites present.

End Quote.

I took this to mean they fixed it so you could not mine with more than one satellite at a time. And that seems to be the way it is working. If you can remote mine with large ships with more than one component at a time that is probably a bug. I don't know if it works because I don't bother to remote mine anyway.
Reply With Quote
  #9  
Old January 15th, 2001, 03:35 PM
Jubala's Avatar

Jubala Jubala is offline
Second Lieutenant
 
Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
Thanks: 0
Thanked 0 Times in 0 Posts
Jubala is on a distinguished road
Default Re: ship mainenance cost

Tomgs, I don't think it's a bug that all miners on a ship/base can mine. Ships and bases have upkeep but sats don't. If only one miner could mine there would be absolutely no point to remote mining whatsoever. As it is now that's almost the case anyway.
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
Reply With Quote
  #10  
Old January 16th, 2001, 10:59 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: ship mainenance cost

Actually, I agree with alasyr; a battlestation with 14 remote mining/farming/extracting components works pretty well. I have a couple of these, with 10 robo-miners and 4 robo-rad extractors (I'm using temporal tech, which requires a bit more radioactives than others), and they work great - 11kT minerals per turn, 4kT radioactives, and the maintenance is around 10% of that. The only problem is they took forever to build (space yard I component, 2 turns at normal build and 10 turns on emergency, for total of 12 turns each).
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.