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Old January 15th, 2001, 05:55 PM
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Default Re: Cashing production

That queue-reordering preserves production is very likely a bug; ISTR something about one patch fixing a similar issue, namely that deleting the top project in the queue shifted accumulated production to the second item. I doubt that this is intentional...

If you do use this, 'tho, I'd suggest building fighters. If you change your mind, you've still got a group of units which can move in-system on its own, and can be very, very menacing as a defense force.

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