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Old January 15th, 2001, 07:26 PM
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Mephisto Mephisto is offline
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Default Re: Cashing production

Back in the good old days you bought a ship and resources were detracted at the end of the turn.
In the next turn a hulk with every component destroyed was placed in the "buying" shipyard. After this, all components must be repaired, space yards repaired 5 to 6 components per turn.
The bad thing for this was that a ship took longer if you added more components no matter the real costs in resources of the component.
Good thing was that it was a very consisted system. When damaged ships arrived on a space yard you had to decide what to do first: Repair the damaged ships or "building/repairing" the new ships. Better to build/repair ships that would be ready in one turn or the more powerful ship that needed 2 turns to repair due to more damage. That were tough decisions. And, btw, you could have massive space yards in one sector. Only 1 on a planet and as much as you wanted in a ship/station. You were able to shift the ships in need of repair between all the space yards of one sector.

quote:
Originally posted by Barnacle Bill:
It's been a while...please remind me how it worked in SE3.


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