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November 16th, 2002, 04:22 AM
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Re: Damage Calculation
Hmmm, maybe I am missing something here.
I thought the attack and defense bonuses are used to determine the probability of a hit. And that the talisman just sets it at 100%.
In other words, the talisman is totally unaffected by the values of the attack and defense bonus as it is locks the probability of a hit at 100%
Would this be an accurate assessment?
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November 16th, 2002, 04:36 AM
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Re: Damage Calculation
Yes. The key here is that the Talisman SETS it to 100% no matter what, rather than simply ADDING 100%.
No matter how much defense bonus you have, the talisman trumps it.
Without the talisman, you also get a max of 99%. Ships have been known to MISS a planet by that 1% 
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November 16th, 2002, 04:41 AM
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Re: Damage Calculation
Thanks Phoenix-D for your list
I am wondering if we can expand on it to include the special cases.
ATTACK BONUSES:
Racial characteristic (aggressiveness)
Combat Sensors
..lvl 1 25%
..lvl 2 45%
..lvl 3 65%
Weapon attack bonus
..PDC's 70%
..Ripper Beam 10%
..Wave-Motion Gun 30%
..High Energy Magifier 30% (crystalline)
..Tachyon Cannon 10% (temporal)
Cultral trait: space combat
Ship Experience level
..lvl 1 10%
..lvl 2 15%
..lvl 3 20%
Fleet Experience level
..lvl 1 10%
..lvl 2 15%
..lvl 3 20%
Chassis bonus (ex:
..fighters 50%
DEFENCE BONUSES:
Racial characteristic (defensiveness)
ECM
..lvl 1 20%
..lvl 2 40%
..lvl 3 60%
Cultral trait: space combat
Ship Experience level
..lvl 1 10%
..lvl 2 15%
..lvl 3 20%
Fleet Experience level
..lvl 1 10%
..lvl 2 15%
..lvl 3 20%
Scattering Armor
..lvl 1 5%
..lvl 2 10%
..lvl 3 15%
Stealth Armor
..lvl 1 5%
..lvl 2 10%
..lvl 3 15%
Chassis bonus
..fighters 40%? bonus
[EDIT]SPECIAL CASE
Religious talisman sets the bonus at 100% (cannot be modified by the attack/defense bonuses)
[ November 16, 2002, 02:46: Message edited by: tbontob ]
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November 16th, 2002, 04:43 AM
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Re: Damage Calculation
Quote:
Originally posted by Suicide Junkie:
Yes. The key here is that the Talisman SETS it to 100% no matter what, rather than simply ADDING 100%.
No matter how much defense bonus you have, the talisman trumps it.
Without the talisman, you also get a max of 99%. Ships have been known to MISS a planet by that 1%
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Actually that was why I put it in as a special case...it is just automatically 100% chance to hit.
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November 16th, 2002, 04:52 AM
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Re: Damage Calculation
Probably a better way to put it...
Factors which affect the probability of a hit:
ATTACK BONUSES:
Racial characteristic (aggressiveness)
Combat Sensors
..lvl 1 25%
..lvl 2 45%
..lvl 3 65%
Weapon attack bonus
..PDC's 70%
..Ripper Beam 10%
..Wave-Motion Gun 30%
..High Energy Magifier 30% (crystalline)
..Tachyon Cannon 10% (temporal)
Cultral trait: space combat
Ship Experience level
..lvl 1 10%
..lvl 2 15%
..lvl 3 20%
Fleet Experience level
..lvl 1 10%
..lvl 2 15%
..lvl 3 20%
Chassis bonus (ex:
..fighters 50%
DEFENCE BONUSES:
Racial characteristic (defensiveness)
ECM
..lvl 1 20%
..lvl 2 40%
..lvl 3 60%
Cultral trait: space combat
Ship Experience level
..lvl 1 10%
..lvl 2 15%
..lvl 3 20%
Fleet Experience level
..lvl 1 10%
..lvl 2 15%
..lvl 3 20%
Scattering Armor
..lvl 1 5%
..lvl 2 10%
..lvl 3 15%
Stealth Armor
..lvl 1 5%
..lvl 2 10%
..lvl 3 15%
Chassis bonus
..fighters 40%? bonus
[EDIT]SPECIAL CASE
Religious talisman sets the probability of a hit at 100% (cannot be modified by the attack/defense bonuses or changed by the 1% rule to 99%)
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November 16th, 2002, 04:54 AM
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Shrapnel Fanatic
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Re: Damage Calculation
The experience bonuses do not depend on tech level. Only the acutal experience a ship has.
They can be trained for "free" experience, but it takes time to complete, and they can also get up to 50% experience through battle.
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November 16th, 2002, 04:59 AM
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Major
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Re: Damage Calculation
Quote:
Originally posted by Suicide Junkie:
The experience bonuses do not depend on tech level. Only the acutal experience a ship has.
They can be trained for "free" experience, but it takes time to complete, and they can also get up to 50% experience through battle.
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SJ, it is a good point, I'll include it in the list a bit later...
What do you mean by 'trained for "free" experience'? Do you mean the training from the Ship Training Facility?
[ November 16, 2002, 03:07: Message edited by: tbontob ]
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